Svelte 集成
@tsparticles/svelte 包为 tsParticles 提供了一个原生的 Svelte 组件。本指南涵盖 Svelte(配合 Vite)和 SvelteKit,包括响应式选项、事件处理和多个实例。
安装
npm install @tsparticles/svelte @tsparticles/engine如需完整包或预设:
npm install tsparticles
npm install @tsparticles/preset-snow
npm install @tsparticles/preset-stars
npm install @tsparticles/preset-confetti
npm install @tsparticles/preset-fireworks基本使用
<script lang="ts">
import Particles from "@tsparticles/svelte";
import { loadFull } from "tsparticles";
import type { Engine, ISourceOptions } from "@tsparticles/engine";
let engineInitialised = false;
const particlesInit = async (engine: Engine): Promise<void> => {
await loadFull(engine);
engineInitialised = true;
};
const options: ISourceOptions = {
background: {
color: "#0d47a1",
},
fpsLimit: 120,
particles: {
number: {
value: 80,
},
color: {
value: "#ffffff",
},
shape: {
type: "circle",
},
opacity: {
value: 0.5,
},
size: {
value: { min: 1, max: 5 },
},
links: {
enable: true,
distance: 150,
color: "#ffffff",
opacity: 0.4,
width: 1,
},
move: {
enable: true,
speed: 2,
outModes: "out",
},
},
};
</script>
<Particles
id="tsparticles"
options={options}
on:init={particlesInit}
/>引擎初始化
传递一个 on:init 事件处理程序来加载应用所需的插件和预设:
<script lang="ts">
import Particles from "@tsparticles/svelte";
import { loadFull } from "tsparticles";
import type { Engine } from "@tsparticles/engine";
const handleInit = async (event: CustomEvent<Engine>) => {
const engine = event.detail;
await loadFull(engine);
};
</script>
<Particles
id="tsparticles"
options={options}
on:init={handleInit}
/>或者,在挂载前使用 initParticlesEngine 工具函数:
<script lang="ts">
import Particles, { initParticlesEngine } from "@tsparticles/svelte";
import { loadFull } from "tsparticles";
import { onMount } from "svelte";
let ready = false;
onMount(async () => {
await initParticlesEngine(async (engine) => {
await loadFull(engine);
});
ready = true;
});
</script>
{#if ready}
<Particles id="tsparticles" options={options} />
{/if}下雪效果
npm install @tsparticles/preset-snow<script lang="ts">
import Particles from "@tsparticles/svelte";
import { loadSnowPreset } from "@tsparticles/preset-snow";
import type { Engine, ISourceOptions } from "@tsparticles/engine";
const handleInit = async (event: CustomEvent<Engine>) => {
await loadSnowPreset(event.detail);
};
const options: ISourceOptions = {
preset: "snow",
background: {
color: "#1a1a2e",
},
};
</script>
<Particles
id="snow"
{options}
on:init={handleInit}
/>通过合并额外选项自定义预设行为:
<script lang="ts">
const options: ISourceOptions = {
preset: "snow",
background: { color: "#0f0f23" },
particles: {
move: {
speed: 1.5, // 较慢的下雪速度
},
opacity: {
value: 0.8, // 更明显的雪花
},
},
};
</script>星星效果
npm install @tsparticles/preset-stars<script lang="ts">
import Particles from "@tsparticles/svelte";
import { loadStarsPreset } from "@tsparticles/preset-stars";
import type { Engine, ISourceOptions } from "@tsparticles/engine";
const handleInit = async (event: CustomEvent<Engine>) => {
await loadStarsPreset(event.detail);
};
const options: ISourceOptions = {
preset: "stars",
background: {
color: "#000000",
},
};
</script>
<Particles
id="stars"
{options}
on:init={handleInit}
/>交互式粒子
添加鼠标悬停和点击交互:
<script lang="ts">
import Particles from "@tsparticles/svelte";
import { loadFull } from "tsparticles";
import type { Engine, ISourceOptions } from "@tsparticles/engine";
const handleInit = async (event: CustomEvent<Engine>) => {
await loadFull(event.detail);
};
const options: ISourceOptions = {
background: {
color: "#0d0d0d",
},
particles: {
number: { value: 100 },
color: { value: "#00d8ff" },
shape: { type: "circle" },
opacity: { value: 0.6 },
size: { value: { min: 1, max: 4 } },
links: {
enable: true,
distance: 120,
color: "#00d8ff",
opacity: 0.3,
width: 1,
},
move: {
enable: true,
speed: 3,
},
},
interactivity: {
events: {
onHover: {
enable: true,
mode: "grab",
},
onClick: {
enable: true,
mode: "push",
},
},
modes: {
grab: {
distance: 180,
links: { opacity: 0.5 },
},
push: {
quantity: 4,
},
},
},
};
</script>
<Particles
id="interactive"
{options}
on:init={handleInit}
/>事件处理
<script lang="ts">
import Particles from "@tsparticles/svelte";
import { loadFull } from "tsparticles";
import type { Container, Engine } from "@tsparticles/engine";
let container: Container;
const handleInit = async (event: CustomEvent<Engine>) => {
await loadFull(event.detail);
};
const handleLoaded = (event: CustomEvent<Container>) => {
container = event.detail;
console.log("容器已加载", container);
};
const pause = () => container?.pause();
const resume = () => container?.play();
const destroy = () => container?.destroy();
</script>
<div>
<button on:click={pause}>暂停</button>
<button on:click={resume}>恢复</button>
<button on:click={destroy}>销毁</button>
</div>
<Particles
id="tsparticles"
options={options}
on:init={handleInit}
on:particlesLoaded={handleLoaded}
/>| 事件 | 详情 | 触发时机 |
|---|---|---|
on:init | Engine | 引擎初始化之后 |
on:particlesLoaded | Container | 容器完全就绪之后 |
TypeScript 示例
完整的带类型标注的组件:
<script lang="ts">
import Particles from "@tsparticles/svelte";
import { loadFull } from "tsparticles";
import type {
Container,
Engine,
ISourceOptions,
} from "@tsparticles/engine";
let particlesContainer: Container | undefined;
const options: ISourceOptions = {
background: {
color: "#1e1e2e",
},
fpsLimit: 60,
particles: {
color: {
value: "#cdd6f4",
},
links: {
color: "#cdd6f4",
distance: 150,
enable: true,
opacity: 0.3,
width: 1,
},
move: {
enable: true,
speed: 1.5,
},
number: {
value: 60,
},
opacity: {
value: 0.6,
},
size: {
value: { min: 1, max: 3 },
},
},
interactivity: {
events: {
onHover: {
enable: true,
mode: "repulse",
},
},
modes: {
repulse: {
distance: 100,
},
},
},
detectRetina: true,
};
const handleInit = async (event: CustomEvent<Engine>) => {
await loadFull(event.detail);
};
const handleLoaded = (event: CustomEvent<Container>) => {
particlesContainer = event.detail;
};
</script>
<Particles
id="tsparticles"
{options}
on:init={handleInit}
on:particlesLoaded={handleLoaded}
/>动态选项
响应式选项更新粒子而无需重新创建实例:
<script lang="ts">
import Particles from "@tsparticles/svelte";
import { loadFull } from "tsparticles";
import type { Engine, ISourceOptions } from "@tsparticles/engine";
let color = "#ff0000";
const handleInit = async (event: CustomEvent<Engine>) => {
await loadFull(event.detail);
};
$: options = {
background: {
color: "#000000",
},
particles: {
color: {
value: color,
},
links: {
color: color,
enable: true,
distance: 150,
},
number: {
value: 60,
},
move: {
enable: true,
speed: 2,
},
size: {
value: { min: 1, max: 3 },
},
},
} satisfies ISourceOptions;
</script>
<div>
<label>
粒子颜色:
<input type="color" bind:value={color} />
</label>
</div>
<Particles
id="dynamic"
{options}
on:init={handleInit}
/>$: 响应式声明在 color 变化时重新计算 options,而 Particles 组件会自动接收新的配置。
多个实例
在同一页面渲染多个独立的粒子系统:
<script lang="ts">
import Particles from "@tsparticles/svelte";
import { loadFull } from "tsparticles";
import type { Engine, ISourceOptions } from "@tsparticles/engine";
const handleInit = async (event: CustomEvent<Engine>) => {
await loadFull(event.detail);
};
const fireOptions: ISourceOptions = {
background: { color: "#1a0000" },
particles: {
color: { value: "#ff4500" },
number: { value: 40 },
move: { enable: true, speed: 1 },
size: { value: { min: 2, max: 6 } },
opacity: { value: 0.8 },
},
};
const waterOptions: ISourceOptions = {
background: { color: "#000d1a" },
particles: {
color: { value: "#00bfff" },
number: { value: 60 },
move: { enable: true, speed: 0.5, direction: "top" },
size: { value: { min: 1, max: 3 } },
opacity: { value: 0.5 },
},
};
</script>
<div style="display: grid; grid-template-columns: 1fr 1fr; height: 100vh;">
<div style="position: relative;">
<Particles id="fire" options={fireOptions} on:init={handleInit} />
</div>
<div style="position: relative;">
<Particles id="water" options={waterOptions} on:init={handleInit} />
</div>
</div>每个 <Particles> 组件拥有自己的 id、画布和引擎上下文。
SvelteKit 使用
在 SvelteKit 中,画布需要浏览器环境。禁用组件的 SSR:
<script lang="ts">
import { browser } from "$app/environment";
import { onMount } from "svelte";
let Component: typeof import("@tsparticles/svelte").default;
onMount(async () => {
if (browser) {
const module = await import("@tsparticles/svelte");
Component = module.default;
}
});
</script>
{#if Component}
<svelte:component this={Component} id="tsparticles" options={options} />
{/if}或者将导入包装在仅客户端组件中。对于 SvelteKit 2+,你也可以使用 vite-plugin-svelte 的 SSR 排除项。
API 参考
| 属性 | 类型 | 默认值 | 描述 |
|---|---|---|---|
id | string | "tsparticles" | 画布元素 ID |
options | ISourceOptions | {} | 粒子配置对象 |
url | string | — | 远程 JSON 配置的 URL |
theme | string | — | Theme name (requires @tsparticles/plugin-themes; safe no-op otherwise). |
| 事件 | 详情 | 描述 |
|---|---|---|
on:init | Engine | 引擎初始化时触发(用于加载插件) |
on:particlesLoaded | Container | 容器完全就绪时触发 |
Reactive Behavior
The <Particles> component reacts to prop changes at runtime:
id,options, orurlchange → the existing container is destroyed and particles are reloaded with the new values.themechange →loadThemeis called on the existing container. This requires the optional@tsparticles/plugin-themespackage to be loaded (otherwise it is a safe no-op).
On component unmount, the particles container is automatically destroyed — no orphan animations remain.
故障排除
- 画布不可见 — 确保父容器有明确尺寸(
height: 100%、height: 100vh或固定像素值)。 loadFull is not a function— 确认已安装tsparticles,并且你从tsparticles(而非@tsparticles/engine)导入loadFull。- 响应式不生效 — 确保
options是一个响应式变量($:或绑定到响应式源的let)。普通的const值不会更新。 - SvelteKit 黑屏 — 动态导入
@tsparticles/svelte或使用如上 SvelteKit 部分所示的browser守卫。 event.detail的 TypeScript 错误 — 对事件处理程序使用CustomEvent<Engine>和CustomEvent<Container>类型。
