Ember 指南
目录
安装
通过 ember-cli 安装 Ember 插件和 tsParticles 引擎:
ember install @tsparticles/ember这将安装插件及其对等依赖 tsparticles。你也可以选择添加预设包:
npm install @tsparticles/slim引擎初始化
该插件导出一个 initParticlesEngine 工具函数,在应用级别调用一次。它接收一个异步回调,在其中加载应用所需的功能、预设或形状。
import { initParticlesEngine } from "@tsparticles/ember/utils/init-particles-engine";
import { loadFull } from "tsparticles";
// 在应用启动时调用
if (typeof window !== "undefined") {
void initParticlesEngine(async (engine) => {
await loadFull(engine);
});
}调用的典型位置是应用路由的 beforeModel 钩子、应用控制器的构造函数或实例初始化器。引擎单例初始化一次,并在应用中所有 <Particles> 组件之间共享。
基本使用
初始化引擎后,在任何模板中使用 <Particles> 组件。通过 @options 参数传入粒子配置。
{{! app/templates/application.hbs }}
<Particles @options={{this.options}} />// app/controllers/application.ts
import Controller from "@ember/controller";
import type { ISourceOptions } from "@tsparticles/engine";
export default class ApplicationController extends Controller {
options: ISourceOptions = {
fpsLimit: 60,
particles: {
number: { value: 80 },
color: { value: "#00d4ff" },
shape: { type: "circle" },
opacity: { value: 0.6 },
size: { value: { min: 2, max: 5 } },
links: {
enable: true,
distance: 150,
color: "#00d4ff",
opacity: 0.3,
width: 1,
},
move: {
enable: true,
speed: 1.5,
direction: "none",
random: true,
outModes: { default: "bounce" },
},
},
background: { color: "#0d1117" },
};
}自定义配置
构建一个更丰富的配置,包含交互功能、多种形状和响应式密度。
import Controller from "@ember/controller";
import type { ISourceOptions } from "@tsparticles/engine";
export default class IndexController extends Controller {
options: ISourceOptions = {
fullScreen: { enable: true, zIndex: -1 },
fpsLimit: 60,
particles: {
number: {
value: 60,
density: { enable: true, width: 800, height: 800 },
},
color: {
value: ["#ff6b6b", "#feca57", "#48dbfb", "#ff9ff3", "#54a0ff"],
},
shape: {
type: ["circle", "triangle", "polygon"],
options: {
polygon: { sides: 6 },
},
},
opacity: { value: { min: 0.4, max: 0.8 } },
size: { value: { min: 3, max: 8 } },
links: {
enable: true,
distance: 200,
color: "#ffffff",
opacity: 0.15,
width: 1,
},
move: {
enable: true,
speed: 2,
direction: "none",
random: true,
straight: false,
outModes: { default: "out" },
},
},
interactivity: {
events: {
onHover: { enable: true, mode: "attract" },
onClick: { enable: true, mode: "repulse" },
},
modes: {
attract: { distance: 200, duration: 0.4, factor: 1 },
repulse: { distance: 200, duration: 0.4 },
},
},
background: { color: "#0f0f23" },
};
}<Particles @options={{this.options}} />事件处理
<Particles> 组件在容器完成初始化并渲染第一帧时触发 @particlesLoaded 动作。使用此事件访问 Container 实例以进行程序化控制。
import Controller from "@ember/controller";
import { action } from "@ember/object";
import type { Container, ISourceOptions } from "@tsparticles/engine";
export default class ApplicationController extends Controller {
options: ISourceOptions = {
/* ... */
};
@action
loadedCallback(container: Container) {
console.log("粒子已加载", container?.id);
// 程序化控制示例:
setTimeout(() => {
container.pause();
console.log("粒子在 5 秒后暂停");
}, 5000);
}
}<Particles @options={{this.options}} @particlesLoaded={{this.loadedCallback}} />如果你不想单独定义一个动作,也可以使用模板辅助函数内联使用回调模式。
条件渲染
使用 Ember 的 辅助函数配合 @tracked 属性来控制 <Particles> 组件的渲染时机。当引擎初始化是异步且你希望在引擎就绪前避免渲染组件时,这非常有用。
import Controller from "@ember/controller";
import { tracked } from "@glimmer/tracking";
import { action } from "@ember/object";
import type { Container, Engine, ISourceOptions } from "@tsparticles/engine";
import { initParticlesEngine } from "@tsparticles/ember/utils/init-particles-engine";
import { loadSlim } from "@tsparticles/slim";
export default class ApplicationController extends Controller {
@tracked engineReady = false;
options: ISourceOptions = {
particles: {
number: { value: 50 },
color: { value: "#ffffff" },
shape: { type: "circle" },
opacity: { value: 0.6 },
size: { value: { min: 1, max: 4 } },
move: { enable: true, speed: 1, outModes: { default: "bounce" } },
},
background: { color: "#1a1a2e" },
};
constructor(...args: any[]) {
super(...args);
if (typeof window !== "undefined") {
void initParticlesEngine(async (engine: Engine) => {
await loadSlim(engine);
}).then(() => {
this.engineReady = true;
});
}
}
}{{#if this.engineReady}}
<Particles @options={{this.options}} @particlesLoaded={{this.loadedCallback}} />
{{else}}
<p>正在加载粒子...</p>
{{/if}}@tracked 装饰器确保 Promise 解析后模板会自动重新渲染。
Reactive Behavior
The <Particles> component reacts to prop changes at runtime:
id,options, orurlchange → the existing container is destroyed and particles are reloaded with the new values.themechange →loadThemeis called on the existing container. This requires the optional@tsparticles/plugin-themespackage to be loaded (otherwise it is a safe no-op).
On component unmount, the particles container is automatically destroyed — no orphan animations remain.
TypeScript 示例
以下是一个完整的、带类型标注的 Ember 应用控制器,演示了使用 slim 预设、交互功能和生命周期管理的完整集成模式。
// app/controllers/application.ts
import Controller from "@ember/controller";
import { tracked } from "@glimmer/tracking";
import { action } from "@ember/object";
import type { Container, Engine, ISourceOptions } from "@tsparticles/engine";
import { initParticlesEngine } from "@tsparticles/ember/utils/init-particles-engine";
import { loadSlim } from "@tsparticles/slim";
export default class ApplicationController extends Controller {
@tracked private engineReady = false;
private container?: Container;
private readonly options: ISourceOptions = {
fullScreen: { enable: true, zIndex: -1 },
fpsLimit: 60,
particles: {
number: { value: 80, density: { enable: true } },
color: { value: "#6366f1" },
shape: { type: "circle" },
opacity: { value: { min: 0.3, max: 0.7 } },
size: { value: { min: 2, max: 6 } },
links: {
enable: true,
distance: 160,
color: "#6366f1",
opacity: 0.25,
width: 1,
},
move: {
enable: true,
speed: 1.2,
direction: "none",
random: false,
straight: false,
outModes: { default: "bounce" },
},
},
interactivity: {
events: {
onHover: { enable: true, mode: "grab" },
onClick: { enable: true, mode: "push" },
},
modes: {
grab: { distance: 180, links: { opacity: 0.6 } },
push: { quantity: 3 },
},
},
background: { color: "#0a0a1a" },
};
constructor(...args: any[]) {
super(...args);
if (typeof window !== "undefined") {
void initParticlesEngine(async (engine: Engine) => {
await loadSlim(engine);
}).then(() => {
this.engineReady = true;
});
}
}
@action
private handleParticlesLoaded(container?: Container): void {
this.container = container;
console.log("粒子已在容器中加载:", container?.id);
}
}{{! app/templates/application.hbs }}
{{#if this.engineReady}}
<div class="app-container">
<h1>tsParticles + Ember</h1>
<Particles @options={{this.options}} @particlesLoaded={{this.handleParticlesLoaded}} />
</div>
{{else}}
<div class="loading">
<p>正在初始化粒子引擎...</p>
</div>
{{/if}}你现在已拥有将 tsParticles 集成到 Ember.js 应用所需的全部内容。每个示例都是独立的,可直接复制到你的项目中。
