Skip to content

SolidJS 集成

本指南涵盖了使用官方 @tsparticles/solid 封装将 tsParticles 集成到 SolidJS 项目中的方法。SolidJS 的细粒度响应式模型与 tsParticles 配合良好——选项更改会触发针对性的画布更新,无需完全重新初始化。

安装

安装 SolidJS 封装和你选择的引擎包:

bash
npm install @tsparticles/solid tsparticles

为了更小的打包体积,使用 @tsparticles/slim 替代:

bash
npm install @tsparticles/solid @tsparticles/slim

基本使用

SolidJS 完全在浏览器中运行(无 SSR),因此你不需要防范服务端渲染。但是,引擎必须在渲染粒子之前异步初始化。

onMount 中使用 initParticlesEngine 加载引擎功能,然后使用 <Show> 条件渲染 <Particles> 组件:

tsx
import { loadFull } from "tsparticles";
import { createSignal, Show, onMount } from "solid-js";
import type { Component } from "solid-js";
import Particles, { initParticlesEngine } from "@tsparticles/solid";
import type { Engine, ISourceOptions } from "@tsparticles/engine";

const App: Component = () => {
  const [initialized, setInitialized] = createSignal(false);

  onMount(() => {
    initParticlesEngine(async (engine: Engine) => {
      await loadFull(engine);
    }).then(() => setInitialized(true));
  });

  const options: ISourceOptions = {
    fullScreen: { zIndex: -1 },
    background: { color: "#0d47a1" },
    particles: {
      number: { value: 80 },
      links: { enable: true, color: "#ffffff" },
      move: { enable: true },
      size: { value: 3 },
    },
  };

  return (
    <Show when={initialized()}>
      <Particles id="tsparticles" options={options} />
    </Show>
  );
};

export default App;

<Show> 组件确保 <Particles> 元素仅在引擎就绪后才插入 DOM。

引擎初始化

initParticlesEngine 函数接受一个接收 Engine 实例的回调。使用此回调注册配置所需的功能:

tsx
import { initParticlesEngine } from "@tsparticles/solid";
import { loadFull } from "tsparticles";
import { loadSlim } from "@tsparticles/slim";
import { loadConfettiPreset } from "@tsparticles/preset-confetti";
import type { Engine } from "@tsparticles/engine";

// 最小化——仅基础形状和移动
initParticlesEngine((engine: Engine) => loadSlim(engine)).then(() => {
  console.log("引擎就绪(slim)");
});

// 完整——包含所有功能
initParticlesEngine((engine: Engine) => loadFull(engine)).then(() => {
  console.log("引擎就绪(full)");
});

// 仅预设——只需特定预设所需的功能
initParticlesEngine((engine: Engine) => loadConfettiPreset(engine)).then(() => {
  console.log("五彩纸屑预设已加载");
});

在应用中调用一次 initParticlesEngine——通常在根组件的 onMount 中。引擎实例会被缓存,因此后续调用会立即返回。

条件渲染

使用 SolidJS 的 <Show> 控制流来延迟渲染,直到引擎初始化完成:

tsx
import { createSignal, Show, onMount } from "solid-js";
import Particles, { initParticlesEngine } from "@tsparticles/solid";
import { loadFull } from "tsparticles";
import type { Engine } from "@tsparticles/engine";
import type { Component } from "solid-js";

const App: Component = () => {
  const [ready, setReady] = createSignal(false);

  onMount(() => {
    initParticlesEngine((engine: Engine) => loadFull(engine)).then(() => setReady(true));
  });

  return (
    <Show when={ready()} fallback={<p>正在加载粒子...</p>}>
      <Particles
        id="tsparticles"
        options={{
          fullScreen: { zIndex: -1 },
          particles: { number: { value: 50 }, move: { enable: true } },
        }}
      />
    </Show>
  );
};

fallback 属性在引擎初始化时显示加载指示器。

预设使用

使用 @tsparticles/configs 快速获得预设计的配置:

bash
npm install @tsparticles/configs
tsx
import configs from "@tsparticles/configs";
import { loadFull } from "tsparticles";
import { createSignal, Show, onMount } from "solid-js";
import type { Component } from "solid-js";
import Particles, { initParticlesEngine } from "@tsparticles/solid";
import type { Engine } from "@tsparticles/engine";

const App: Component = () => {
  const [ready, setReady] = createSignal(false);

  onMount(() => {
    initParticlesEngine((engine: Engine) => loadFull(engine)).then(() => setReady(true));
  });

  return (
    <Show when={ready()}>
      <div style="display: flex; flex-direction: column; gap: 16px;">
        <Particles id="basic" options={configs.basic} />
        <Particles id="bubbles" options={configs.bubbles} />
      </div>
    </Show>
  );
};

export default App;

可用的配置包括:basicbubblessnowstarsfireworksconfettilinks 等。

交互式粒子

通过配置 interactivity 部分添加点击和悬停交互:

tsx
import { loadFull } from "tsparticles";
import { createSignal, Show, onMount } from "solid-js";
import type { Component } from "solid-js";
import Particles, { initParticlesEngine } from "@tsparticles/solid";
import type { Engine, ISourceOptions } from "@tsparticles/engine";

const App: Component = () => {
  const [ready, setReady] = createSignal(false);

  onMount(() => {
    initParticlesEngine((engine: Engine) => loadFull(engine)).then(() => setReady(true));
  });

  const options: ISourceOptions = {
    fullScreen: { zIndex: -1 },
    particles: {
      number: { value: 60 },
      links: { enable: true, distance: 150 },
      move: { enable: true, speed: 2 },
      size: { value: { min: 1, max: 4 } },
    },
    interactivity: {
      events: {
        onHover: { enable: true, mode: "grab" },
        onClick: { enable: true, mode: "push" },
      },
      modes: {
        grab: { distance: 200, links: { opacity: 0.5 } },
        push: { quantity: 4 },
      },
    },
  };

  return (
    <Show when={ready()}>
      <Particles id="interactive" options={options} />
    </Show>
  );
};

export default App;
  • 悬停模式grabbubblerepulseattractslowconnect
  • 点击模式pushremoverepulsebubbleattractpause

自定义配置

一个完整的自定义配置,包含多种粒子形状、颜色调色板和运动设置:

tsx
import { loadFull } from "tsparticles";
import { createSignal, Show, onMount } from "solid-js";
import type { Component } from "solid-js";
import Particles, { initParticlesEngine } from "@tsparticles/solid";
import type { Engine, ISourceOptions } from "@tsparticles/engine";

const App: Component = () => {
  const [ready, setReady] = createSignal(false);

  onMount(() => {
    initParticlesEngine((engine: Engine) => loadFull(engine)).then(() => setReady(true));
  });

  const options: ISourceOptions = {
    fullScreen: { zIndex: -1 },
    background: { color: "#0a0a23" },
    fpsLimit: 60,
    particles: {
      color: {
        value: ["#ff0000", "#00ff00", "#0000ff", "#ffff00", "#ff00ff"],
      },
      move: {
        enable: true,
        speed: 1.5,
        direction: "none",
        random: true,
        straight: false,
        outModes: "bounce",
        attract: { enable: true, rotateX: 600, rotateY: 1200 },
      },
      number: {
        value: 40,
        density: { enable: true },
      },
      opacity: {
        value: { min: 0.3, max: 0.8 },
        animation: {
          enable: true,
          speed: 0.5,
          sync: false,
        },
      },
      size: {
        value: { min: 2, max: 8 },
        animation: {
          enable: true,
          speed: 2,
          sync: false,
        },
      },
      links: {
        enable: true,
        distance: 200,
        color: "#ffffff",
        opacity: 0.3,
        width: 1,
      },
      shape: {
        type: ["circle", "square", "triangle", "polygon"],
        options: {
          polygon: { sides: 6 },
        },
      },
      twinkle: {
        particles: {
          enable: true,
          frequency: 0.05,
          opacity: 1,
        },
      },
    },
    interactivity: {
      events: {
        onHover: { enable: true, mode: "repulse" },
        onClick: { enable: true, mode: "bubble" },
      },
      modes: {
        repulse: { distance: 120 },
        bubble: { distance: 200, size: 10, opacity: 0.8 },
      },
    },
    detectRetina: true,
  };

  return (
    <Show when={ready()}>
      <Particles id="custom" options={options} />
    </Show>
  );
};

export default App;

完整 TypeScript 示例

一个完整的带类型标注的组件,包含容器引用、引擎初始化和手动控制:

tsx
import { loadFull } from "tsparticles";
import { createSignal, Show, onMount } from "solid-js";
import type { Component } from "solid-js";
import Particles, { initParticlesEngine } from "@tsparticles/solid";
import type { Container, Engine, ISourceOptions } from "@tsparticles/engine";

const App: Component = () => {
  const [ready, setReady] = createSignal(false);
  const [container, setContainer] = createSignal<Container | undefined>(undefined);
  const [paused, setPaused] = createSignal(false);

  onMount(() => {
    initParticlesEngine(async (engine: Engine) => {
      await loadFull(engine);
    }).then(() => setReady(true));
  });

  const options: ISourceOptions = {
    fullScreen: { zIndex: -1 },
    background: { color: "#1a1a2e" },
    particles: {
      color: { value: "#e94560" },
      number: { value: 80 },
      links: { enable: true, color: "#e94560", distance: 150 },
      move: { enable: true, speed: 2 },
      size: { value: { min: 1, max: 5 } },
    },
  };

  const particlesLoaded = (c?: Container) => {
    setContainer(c);
  };

  const togglePause = () => {
    const c = container();
    if (c) {
      if (paused()) {
        c.play();
      } else {
        c.pause();
      }
      setPaused(!paused());
    }
  };

  return (
    <Show when={ready()}>
      <Particles id="full-example" options={options} particlesLoaded={particlesLoaded} />
      <button
        onClick={togglePause}
        style={{
          position: "fixed",
          bottom: 24,
          right: 24,
          zIndex: 10,
          padding: "8px 16px",
        }}
      >
        {paused() ? "恢复" : "暂停"}
      </button>
    </Show>
  );
};

export default App;

使用信号的动态选项

SolidJS 的优势之一是细粒度响应式——你可以使用信号驱动粒子选项,画布将高效更新:

tsx
import { loadFull } from "tsparticles";
import { createSignal, Show, onMount } from "solid-js";
import type { Component } from "solid-js";
import Particles, { initParticlesEngine } from "@tsparticles/solid";
import type { Container, Engine, ISourceOptions } from "@tsparticles/engine";

const App: Component = () => {
  const [ready, setReady] = createSignal(false);
  const [color, setColor] = createSignal("#ff0000");
  const [particleCount, setParticleCount] = createSignal(60);

  onMount(() => {
    initParticlesEngine((engine: Engine) => loadFull(engine)).then(() => setReady(true));
  });

  // options 是一个普通对象——通过 Particles 组件的内部跟踪进行响应式读取
  const options = (): ISourceOptions => ({
    fullScreen: { zIndex: -1 },
    background: { color: "#000" },
    particles: {
      color: { value: color() },
      number: { value: particleCount() },
      links: { enable: true, color: color() },
      move: { enable: true },
    },
  });

  return (
    <Show when={ready()}>
      <Particles id="dynamic" options={options()} particlesLoaded={() => {}} />
      <div style={{ position: "fixed", top: 16, right: 16, zIndex: 10 }}>
        <label>
          颜色:
          <input type="color" value={color()} onInput={(e) => setColor(e.currentTarget.value)} />
        </label>
        <label>
          数量:
          <input
            type="range"
            min={10}
            max={200}
            value={particleCount()}
            onInput={(e) => setParticleCount(Number(e.currentTarget.value))}
          />
          {particleCount()}
        </label>
      </div>
    </Show>
  );
};

export default App;

由于 options 是一个访问信号的函数,每次 color()particleCount() 发生变化时,<Particles> 组件都会接收到新的选项对象,并仅将更改的属性应用到现有画布。

预设与自定义覆盖

加载预设,然后合并自定义覆盖以实现定制效果:

tsx
import { loadSnowPreset } from "@tsparticles/preset-snow";
import { createSignal, Show, onMount } from "solid-js";
import type { Component } from "solid-js";
import Particles, { initParticlesEngine } from "@tsparticles/solid";
import type { Container, Engine, ISourceOptions } from "@tsparticles/engine";

const App: Component = () => {
  const [ready, setReady] = createSignal(false);

  onMount(() => {
    initParticlesEngine(async (engine: Engine) => {
      await loadSnowPreset(engine);
    }).then(() => setReady(true));
  });

  const options: ISourceOptions = {
    preset: "snow",
    fullScreen: { zIndex: -1 },
    background: { color: "#0d0d2b" },
    particles: {
      // 将雪花颜色覆盖为蓝色
      color: { value: "#88ccff" },
      // 增加雪花数量
      number: { value: 300 },
    },
  };

  return (
    <Show when={ready()}>
      <Particles id="custom-snow" options={options} />
    </Show>
  );
};

export default App;

预设为每个选项提供默认值,你的覆盖值会合并到其上——你只需指定要更改的属性。

故障排除

症状原因解决方法
空白 DOM 元素渲染前引擎未初始化<Particles> 包裹在 <Show when={initialized()}>
没有可见粒子缺少 move.enablenumber.value确保 particles.move.enable: trueparticles.number.value > 0
画布在内容后面fullScreen 缺少 zIndex使用 fullScreen: { zIndex: -1 }
选项更改未反映对象引用未更改将选项包裹在函数或 store 中;避免使用静态对象
引擎未找到缺少 loadFullloadSlim 导入安装 tsparticles@tsparticles/slim 并调用 loadFull(engine)

Reactive Behavior

The <Particles> component reacts to prop changes at runtime:

  • id, options, or url change → the existing container is destroyed and particles are reloaded with the new values.
  • theme change → loadTheme is called on the existing container. This requires the optional @tsparticles/plugin-themes package to be loaded (otherwise it is a safe no-op).

On component unmount, the particles container is automatically destroyed — no orphan animations remain.

下一步