Skip to content

Preact 集成

@tsparticles/preact 包提供了一个 <Particles> 组件,可与 Preact 无缝协作,同时支持类组件和函数式组件模式。

安装

bash
npm install @tsparticles/preact tsparticles

@tsparticles/preact 包附带 TypeScript 声明。无需额外类型包。

引擎初始化

在渲染粒子之前,你必须使用所需插件初始化引擎。在应用渲染前调用一次 initParticlesEngine

typescript
import { initParticlesEngine } from "@tsparticles/preact";
import { loadFull } from "tsparticles";

void initParticlesEngine(async (engine) => {
  await loadFull(engine);
});

为了更小的打包体积,只加载所需功能:

typescript
import { initParticlesEngine } from "@tsparticles/preact";
import { loadBasic } from "@tsparticles/basic";
import { loadPolygonMaskPlugin } from "@tsparticles/plugin-polygon-mask";

void initParticlesEngine(async (engine) => {
  await loadBasic(engine);
  await loadPolygonMaskPlugin(engine);
});

initParticlesEngine 返回一个 Promise,在所有插件注册完成后解析。<Particles> 组件在初始化完成之前不会渲染。

基本使用

引擎初始化后,在应用的任何位置使用 <Particles> 组件:

jsx
import Particles from "@tsparticles/preact";
import configs from "@tsparticles/configs";

function App() {
  return <Particles id="tsparticles" options={configs.basic} />;
}

id 属性同时设置 DOM 元素 ID 和 tsParticles 内部使用的容器标识符。options 属性接受任何有效的 tsParticles 配置对象。

预设切换

通过更改 options 属性动态切换预设:

jsx
import { useState } from "preact/hooks";
import Particles from "@tsparticles/preact";
import configs from "@tsparticles/configs";

function App() {
  const [preset, setPreset] = useState("basic");

  const presets = {
    basic: configs.basic,
    snow: configs.snow,
    stars: configs.stars,
    fireworks: configs.fireworks,
  };

  return (
    <div>
      <select onChange={(e) => setPreset(e.currentTarget.value)}>
        <option value="basic">基础</option>
        <option value="snow">雪花</option>
        <option value="stars">星星</option>
        <option value="fireworks">烟花</option>
      </select>
      <Particles id="tsparticles" key={preset} options={presets[preset]} />
    </div>
  );
}

使用 key 属性强制 Preact 重新挂载组件,为每个预设完全重启粒子。

类组件

对于基于类的组件,在 componentDidMount 中初始化引擎,并在 componentDidUpdate 中管理状态:

jsx
import { Component } from "preact";
import Particles, { initParticlesEngine } from "@tsparticles/preact";
import { loadFull } from "tsparticles";
import configs from "@tsparticles/configs";

export default class ParticlesApp extends Component {
  constructor(props) {
    super(props);
    this.state = {
      engineReady: false,
      options: configs.basic,
    };
  }

  componentDidMount() {
    initParticlesEngine(async (engine) => {
      await loadFull(engine);
    }).then(() => {
      this.setState({ engineReady: true });
    });
  }

  handlePresetChange = (e) => {
    const presets = {
      basic: configs.basic,
      snow: configs.snow,
      stars: configs.stars,
    };
    this.setState({ options: presets[e.currentTarget.value] || configs.basic });
  };

  render() {
    const { engineReady, options } = this.state;

    return (
      <div>
        <select onChange={this.handlePresetChange}>
          <option value="basic">基础</option>
          <option value="snow">雪花</option>
          <option value="stars">星星</option>
        </select>
        {engineReady && <Particles id="tsparticles" options={options} />}
      </div>
    );
  }
}

函数式组件

使用 Hooks 时,使用 useStateuseEffect 初始化引擎并管理配置:

jsx
import { useState, useEffect } from "preact/hooks";
import Particles, { initParticlesEngine } from "@tsparticles/preact";
import { loadFull } from "tsparticles";
import configs from "@tsparticles/configs";

export default function App() {
  const [engineReady, setEngineReady] = useState(false);

  useEffect(() => {
    initParticlesEngine(async (engine) => {
      await loadFull(engine);
    }).then(() => setEngineReady(true));
  }, []);

  return <div>{engineReady && <Particles id="tsparticles" options={configs.snow} />}</div>;
}

自定义配置

直接定义完整的配置对象而不使用预设:

jsx
import { useState, useEffect } from "preact/hooks";
import Particles, { initParticlesEngine } from "@tsparticles/preact";
import { loadFull } from "tsparticles";

export default function App() {
  const [engineReady, setEngineReady] = useState(false);

  useEffect(() => {
    initParticlesEngine(async (engine) => {
      await loadFull(engine);
    }).then(() => setEngineReady(true));
  }, []);

  const options = {
    background: {
      color: "#0d1117",
    },
    fpsLimit: 120,
    particles: {
      color: {
        value: "#58a6ff",
      },
      links: {
        color: "#58a6ff",
        enable: true,
        opacity: 0.4,
        distance: 150,
      },
      move: {
        enable: true,
        speed: 2,
      },
      number: {
        value: 80,
        density: {
          enable: true,
        },
      },
      opacity: {
        value: 0.5,
      },
      size: {
        value: { min: 1, max: 4 },
      },
    },
    interactivity: {
      events: {
        onHover: {
          enable: true,
          mode: "repulse",
        },
        onClick: {
          enable: true,
          mode: "push",
        },
      },
      modes: {
        repulse: {
          distance: 100,
        },
        push: {
          quantity: 4,
        },
      },
    },
  };

  return <>{engineReady && <Particles id="tsparticles" options={options} />}</>;
}

Reactive Behavior

The <Particles> component reacts to prop changes at runtime:

  • id, options, or url change → the existing container is destroyed and particles are reloaded with the new values.
  • theme change → loadTheme is called on the existing container. This requires the optional @tsparticles/plugin-themes package to be loaded (otherwise it is a safe no-op).

On component unmount, the particles container is automatically destroyed — no orphan animations remain.

事件处理

使用 particlesLoaded 回调在粒子完全渲染后访问 tsParticles Container 实例:

jsx
import { useCallback, useState, useEffect } from "preact/hooks";
import Particles, { initParticlesEngine } from "@tsparticles/preact";
import { loadFull } from "tsparticles";
import configs from "@tsparticles/configs";

export default function App() {
  const [engineReady, setEngineReady] = useState(false);

  useEffect(() => {
    initParticlesEngine(async (engine) => {
      await loadFull(engine);
    }).then(() => setEngineReady(true));
  }, []);

  const handleParticlesLoaded = useCallback(async (container) => {
    console.log("粒子容器就绪:", container);
    container?.refresh();
  }, []);

  return (
    <div>
      {engineReady && <Particles id="tsparticles" options={configs.basic} particlesLoaded={handleParticlesLoaded} />}
    </div>
  );
}

particlesLoaded 回调接收 Container 实例,你可以使用它调用 refresh()pause()play()destroy() 等方法。