Preact 集成
@tsparticles/preact 包提供了一个 <Particles> 组件,可与 Preact 无缝协作,同时支持类组件和函数式组件模式。
安装
npm install @tsparticles/preact tsparticles@tsparticles/preact 包附带 TypeScript 声明。无需额外类型包。
引擎初始化
在渲染粒子之前,你必须使用所需插件初始化引擎。在应用渲染前调用一次 initParticlesEngine。
import { initParticlesEngine } from "@tsparticles/preact";
import { loadFull } from "tsparticles";
void initParticlesEngine(async (engine) => {
await loadFull(engine);
});为了更小的打包体积,只加载所需功能:
import { initParticlesEngine } from "@tsparticles/preact";
import { loadBasic } from "@tsparticles/basic";
import { loadPolygonMaskPlugin } from "@tsparticles/plugin-polygon-mask";
void initParticlesEngine(async (engine) => {
await loadBasic(engine);
await loadPolygonMaskPlugin(engine);
});initParticlesEngine 返回一个 Promise,在所有插件注册完成后解析。<Particles> 组件在初始化完成之前不会渲染。
基本使用
引擎初始化后,在应用的任何位置使用 <Particles> 组件:
import Particles from "@tsparticles/preact";
import configs from "@tsparticles/configs";
function App() {
return <Particles id="tsparticles" options={configs.basic} />;
}id 属性同时设置 DOM 元素 ID 和 tsParticles 内部使用的容器标识符。options 属性接受任何有效的 tsParticles 配置对象。
预设切换
通过更改 options 属性动态切换预设:
import { useState } from "preact/hooks";
import Particles from "@tsparticles/preact";
import configs from "@tsparticles/configs";
function App() {
const [preset, setPreset] = useState("basic");
const presets = {
basic: configs.basic,
snow: configs.snow,
stars: configs.stars,
fireworks: configs.fireworks,
};
return (
<div>
<select onChange={(e) => setPreset(e.currentTarget.value)}>
<option value="basic">基础</option>
<option value="snow">雪花</option>
<option value="stars">星星</option>
<option value="fireworks">烟花</option>
</select>
<Particles id="tsparticles" key={preset} options={presets[preset]} />
</div>
);
}使用 key 属性强制 Preact 重新挂载组件,为每个预设完全重启粒子。
类组件
对于基于类的组件,在 componentDidMount 中初始化引擎,并在 componentDidUpdate 中管理状态:
import { Component } from "preact";
import Particles, { initParticlesEngine } from "@tsparticles/preact";
import { loadFull } from "tsparticles";
import configs from "@tsparticles/configs";
export default class ParticlesApp extends Component {
constructor(props) {
super(props);
this.state = {
engineReady: false,
options: configs.basic,
};
}
componentDidMount() {
initParticlesEngine(async (engine) => {
await loadFull(engine);
}).then(() => {
this.setState({ engineReady: true });
});
}
handlePresetChange = (e) => {
const presets = {
basic: configs.basic,
snow: configs.snow,
stars: configs.stars,
};
this.setState({ options: presets[e.currentTarget.value] || configs.basic });
};
render() {
const { engineReady, options } = this.state;
return (
<div>
<select onChange={this.handlePresetChange}>
<option value="basic">基础</option>
<option value="snow">雪花</option>
<option value="stars">星星</option>
</select>
{engineReady && <Particles id="tsparticles" options={options} />}
</div>
);
}
}函数式组件
使用 Hooks 时,使用 useState 和 useEffect 初始化引擎并管理配置:
import { useState, useEffect } from "preact/hooks";
import Particles, { initParticlesEngine } from "@tsparticles/preact";
import { loadFull } from "tsparticles";
import configs from "@tsparticles/configs";
export default function App() {
const [engineReady, setEngineReady] = useState(false);
useEffect(() => {
initParticlesEngine(async (engine) => {
await loadFull(engine);
}).then(() => setEngineReady(true));
}, []);
return <div>{engineReady && <Particles id="tsparticles" options={configs.snow} />}</div>;
}自定义配置
直接定义完整的配置对象而不使用预设:
import { useState, useEffect } from "preact/hooks";
import Particles, { initParticlesEngine } from "@tsparticles/preact";
import { loadFull } from "tsparticles";
export default function App() {
const [engineReady, setEngineReady] = useState(false);
useEffect(() => {
initParticlesEngine(async (engine) => {
await loadFull(engine);
}).then(() => setEngineReady(true));
}, []);
const options = {
background: {
color: "#0d1117",
},
fpsLimit: 120,
particles: {
color: {
value: "#58a6ff",
},
links: {
color: "#58a6ff",
enable: true,
opacity: 0.4,
distance: 150,
},
move: {
enable: true,
speed: 2,
},
number: {
value: 80,
density: {
enable: true,
},
},
opacity: {
value: 0.5,
},
size: {
value: { min: 1, max: 4 },
},
},
interactivity: {
events: {
onHover: {
enable: true,
mode: "repulse",
},
onClick: {
enable: true,
mode: "push",
},
},
modes: {
repulse: {
distance: 100,
},
push: {
quantity: 4,
},
},
},
};
return <>{engineReady && <Particles id="tsparticles" options={options} />}</>;
}Reactive Behavior
The <Particles> component reacts to prop changes at runtime:
id,options, orurlchange → the existing container is destroyed and particles are reloaded with the new values.themechange →loadThemeis called on the existing container. This requires the optional@tsparticles/plugin-themespackage to be loaded (otherwise it is a safe no-op).
On component unmount, the particles container is automatically destroyed — no orphan animations remain.
事件处理
使用 particlesLoaded 回调在粒子完全渲染后访问 tsParticles Container 实例:
import { useCallback, useState, useEffect } from "preact/hooks";
import Particles, { initParticlesEngine } from "@tsparticles/preact";
import { loadFull } from "tsparticles";
import configs from "@tsparticles/configs";
export default function App() {
const [engineReady, setEngineReady] = useState(false);
useEffect(() => {
initParticlesEngine(async (engine) => {
await loadFull(engine);
}).then(() => setEngineReady(true));
}, []);
const handleParticlesLoaded = useCallback(async (container) => {
console.log("粒子容器就绪:", container);
container?.refresh();
}, []);
return (
<div>
{engineReady && <Particles id="tsparticles" options={configs.basic} particlesLoaded={handleParticlesLoaded} />}
</div>
);
}particlesLoaded 回调接收 Container 实例,你可以使用它调用 refresh()、pause()、play() 或 destroy() 等方法。
