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Astro Integration

Use tsParticles in your Astro site with the official @tsparticles/astro integration package.

Installation

Install the Astro integration and tsParticles core via your package manager:

bash
npm install @tsparticles/astro tsparticles
bash
pnpm add @tsparticles/astro tsparticles
bash
yarn add @tsparticles/astro tsparticles

Engine Initialization

tsParticles uses a modular architecture. Before rendering particles, you must initialize the engine with the features you need. Create a client script (e.g., src/scripts/particles-init.ts) or use an inline <script> in your Astro component:

typescript
import { initParticlesEngine } from "@tsparticles/astro";

void initParticlesEngine(async (engine) => {
  const { loadFull } = await import("tsparticles");
  await loadFull(engine);
});

initParticlesEngine is a wrapper around tsParticles.init() that ensures the engine is ready before the <Particles> component mounts. It returns a Promise that resolves once initialization is complete.

Basic Usage

Place the <Particles /> component in any .astro template. Pass your configuration via the options prop:

astro
---
import Particles from "@tsparticles/astro";
import type { ISourceOptions } from "@tsparticles/engine";

const options: ISourceOptions = {
  background: {
    color: "#000000",
  },
  particles: {
    number: { value: 80 },
    links: { enable: true, color: "#ffffff" },
    move: { enable: true, speed: 2 },
  },
};
---

<Particles id="tsparticles" options={options} />

<script>
  import { initParticlesEngine } from "@tsparticles/astro";

  void initParticlesEngine(async (engine) => {
    const { loadFull } = await import("tsparticles");
    await loadFull(engine);
  });
</script>

The id prop is passed to the underlying canvas container <div>. Use it for styling or imperative access via document.getElementById().

TypeScript Support

The integration ships full TypeScript declarations. Use ISourceOptions from @tsparticles/engine to type your configuration:

typescript
import type { ISourceOptions } from "@tsparticles/engine";

const options: ISourceOptions = {
  background: { color: "#0d47a1" },
  fpsLimit: 60,
  particles: {
    color: {
      value: ["#ff0000", "#00ff00", "#0000ff"],
    },
    move: {
      enable: true,
      speed: 3,
      outModes: "bounce",
    },
    number: {
      value: 50,
      density: { enable: true },
    },
    opacity: { value: 0.5 },
    shape: { type: "circle" },
    size: { value: { min: 2, max: 6 } },
  },
  interactivity: {
    events: {
      onHover: { enable: true, mode: "repulse" },
    },
    modes: {
      repulse: { distance: 200 },
    },
  },
};

Custom Configuration

Below is a more elaborate configuration that you can drop into any Astro page:

astro
---
import Particles from "@tsparticles/astro";
import type { ISourceOptions } from "@tsparticles/engine";

const options: ISourceOptions = {
  autoPlay: true,
  background: {
    color: "#0d47a1",
    image: "",
    position: "50% 50%",
    repeat: "no-repeat",
    size: "cover",
  },
  backgroundMode: {
    enable: true,
    zIndex: -1,
  },
  fpsLimit: 120,
  particles: {
    color: {
      value: "#ffffff",
      animation: {
        enable: true,
        speed: 20,
        sync: false,
      },
    },
    links: {
      enable: true,
      distance: 150,
      color: "#ffffff",
      opacity: 0.4,
      width: 1,
      triangles: {
        enable: true,
        opacity: 0.1,
      },
    },
    move: {
      enable: true,
      speed: 3,
      direction: "none",
      random: true,
      straight: false,
      outModes: "out",
      attract: { enable: false },
    },
    number: {
      value: 80,
      density: {
        enable: true,
      },
    },
    opacity: {
      value: 0.5,
      animation: {
        enable: true,
        speed: 1,
        sync: false,
      },
    },
    shape: {
      type: "circle",
    },
    size: {
      value: { min: 1, max: 5 },
      animation: {
        enable: true,
        speed: 3,
        sync: false,
      },
    },
  },
  interactivity: {
    events: {
      onHover: {
        enable: true,
        mode: "grab",
      },
      onClick: {
        enable: true,
        mode: "push",
      },
      resize: true,
    },
    modes: {
      grab: {
        distance: 200,
        links: { opacity: 0.5 },
      },
      push: { quantity: 4 },
    },
  },
  detectRetina: true,
};
---

<Particles id="tsparticles" options={options} />

<script>
  import { initParticlesEngine } from "@tsparticles/astro";

  void initParticlesEngine(async (engine) => {
    const { loadFull } = await import("tsparticles");
    await loadFull(engine);
  });
</script>

Using Presets

Instead of building a configuration manually, load a preset during engine initialization and reference it in the options:

astro
---
import Particles from "@tsparticles/astro";
import type { ISourceOptions } from "@tsparticles/engine";

const options: ISourceOptions = {
  preset: "stars",
  background: { color: "#000000" },
};
---

<Particles id="tsparticles" options={options} />

<script>
  import { initParticlesEngine } from "@tsparticles/astro";

  void initParticlesEngine(async (engine) => {
    const { loadStarsPreset } = await import("tsparticles-preset-stars");
    await loadStarsPreset(engine);
  });
</script>

Integration with Other Frameworks

Because Astro supports UI frameworks like React, Vue, Svelte, and Solid, you can use the framework-specific tsParticles component within .astro files:

React in Astro

astro
---
import Particles from "@tsparticles/react";
import type { ISourceOptions } from "@tsparticles/engine";

const options: ISourceOptions = {
  background: { color: "#000" },
  particles: {
    number: { value: 60 },
    links: { enable: true },
    move: { enable: true },
  },
};
---

<Particles client:load id="tsparticles" options={options} />

Vue in Astro

astro
---
import Particles from "@tsparticles/vue3";
import type { ISourceOptions } from "@tsparticles/engine";

const options: ISourceOptions = {
  background: { color: "#000" },
  particles: {
    number: { value: 60 },
    links: { enable: true },
    move: { enable: true },
  },
};
---

<Particles client:load id="tsparticles" :options="options" />

The client:load directive tells Astro to hydrate the component immediately on page load. Use client:visible for deferred loading.

Full Page Example

A complete Astro page with particles serving as an animated background:

astro
---
import Layout from "../layouts/Layout.astro";
import Particles from "@tsparticles/astro";
import type { ISourceOptions } from "@tsparticles/engine";

const options: ISourceOptions = {
  background: { color: "#0d47a1" },
  fpsLimit: 60,
  particles: {
    number: { value: 100 },
    color: { value: "#ffffff" },
    links: {
      enable: true,
      distance: 150,
      color: "#ffffff",
      opacity: 0.4,
    },
    move: {
      enable: true,
      speed: 2,
      outModes: "out",
    },
    size: {
      value: { min: 1, max: 4 },
    },
  },
  interactivity: {
    events: {
      onHover: { enable: true, mode: "grab" },
      onClick: { enable: true, mode: "push" },
    },
    modes: {
      grab: { distance: 200, links: { opacity: 0.5 } },
      push: { quantity: 4 },
    },
  },
};
---

<Layout title="Particles Background">
  <main>
    <h1>Welcome</h1>
    <p>This page has a particle background powered by tsParticles.</p>
  </main>
  <Particles id="bg-particles" options={options} />
</Layout>

<style is:global>
  #bg-particles {
    position: fixed;
    top: 0;
    left: 0;
    width: 100%;
    height: 100%;
    z-index: -1;
  }
  main {
    position: relative;
    z-index: 1;
    color: white;
    text-align: center;
    padding-top: 20vh;
  }
</style>

<script>
  import { initParticlesEngine } from "@tsparticles/astro";

  void initParticlesEngine(async (engine) => {
    const { loadFull } = await import("tsparticles");
    await loadFull(engine);
  });
</script>

Component Props

PropTypeDefaultDescription
idstring"tsparticles"DOM element id for the container
optionsISourceOptions{}Full tsParticles configuration object
urlstringLoad configuration from a remote JSON URL
particlesClassNamestring"tsparticles-canvas-el"CSS class for the canvas element
containerobjectPre-existing Container instance (advanced)