Plugins e personalizacao
O tsParticles pode ser estendido em tempo de execucao com formas personalizadas, presets e plugins.
Este guia foca no caminho rapido: adicionar comportamento personalizado diretamente dentro de um app, sem criar antes um pacote standalone completo.
Mapa rapido de decisao
- Use uma shape personalizada quando voce so precisar de uma nova primitiva de desenho.
- Use um preset personalizado quando quiser reutilizar um objeto completo de opcoes.
- Use um plugin quando precisar de logica em tempo de execucao (ciclo de vida do container, comportamento personalizado, parsing de opcoes).
Todos os tipos de extensao em um relance
A personalizacao do tsParticles e mais ampla do que apenas plugins personalizados.
- Bundle: loader agrupado que registra varios recursos de uma vez (
slim,basic,all). - Effect: efeito de renderizacao de particulas (
particles.effect). - Interaction: comportamento entre particulas e eventos; dividido em
external(mouse/touch) eparticles(particula-particula). - Palette: perfil reutilizavel de estilo/cores (
particles.palette). - Path: gerador de trajeto de movimento das particulas (
particles.move.path). - Plugin: modulo de recurso do container/runtime (por exemplo emitters, absorbers, polygon mask).
- Preset: perfil completo de opcoes reutilizavel (
preset). - Shape: primitiva de desenho de particulas (
particles.shape.type). - Updater: atualizador por frame das propriedades das particulas (tilt, roll, twinkle, opacity, size e mais).
Se voce explicar essas categorias para os usuarios, eles entendem imediatamente o nivel de personalizacao possivel.
Tabela de resumo
| Tipo | Criacao rapida (local ao app) | Como usar |
|---|---|---|
| Bundle | Componha seu proprio loadAppBundle(engine) e chame loaders internos | Chame await loadAppBundle(tsParticles) antes de tsParticles.load(...) |
| Effect | Registre com pluginManager.addEffect("app-*", drawer) | Defina particles.effect.type com o id do seu effect |
| Interaction | Registre com pluginManager.addInteractor("app-*", interactor) | Habilite em interactivity.events / verificacoes opcionais de modo customizado |
| Palette | Registre com pluginManager.addPalette("app-*", palette) | Defina particles.palette com o id da sua palette |
| Path | Registre com pluginManager.addPathGenerator("app-*", generator) | Defina particles.move.path.generator com o id do seu path |
| Plugin | Crie IPlugin + IContainerPlugin e chame engine.addPlugin(...) | Habilite com as opcoes do plugin e hooks de ciclo de vida |
| Preset | Registre com tsParticles.addPreset("app-*", options) | Defina preset na raiz |
| Shape | Registre com tsParticles.addShape("app-*", drawer) ou carregue todos os pacotes oficiais de shape | Defina particles.shape.type e as opcoes por shape em particles.shape.options |
| Updater | Registre com pluginManager.addParticleUpdater("app-*", updater) | Roda automaticamente em particulas onde isEnabled(...) retorna true |
Criacao local rapida no app + uso por tipo de extensao
Todos os snippets assumem esta ordem de setup:
await loadSlim(tsParticles);
// register custom pieces
await tsParticles.load({ id: "tsparticles", options });Bundle
Crie um pequeno bundle de app que conecte exatamente as partes que voce quer.
import type { Engine } from "@tsparticles/engine";
import { loadSlim } from "@tsparticles/slim";
export async function loadAppBundle(engine: Engine): Promise<void> {
await loadSlim(engine);
await Promise.all([
loadAppShape(engine),
loadAppPreset(),
loadAppPalette(engine),
loadAppEffect(engine),
loadAppPath(engine),
loadAppUpdater(engine),
loadAppInteraction(engine),
loadAppPlugin(engine),
]);
}
await loadAppBundle(tsParticles);Effect
import type { Engine } from "@tsparticles/engine";
export async function loadAppEffect(engine: Engine): Promise<void> {
await engine.pluginManager.register((e) => {
e.pluginManager.addEffect("app-fade", () =>
Promise.resolve({
drawBefore: ({ context }) => {
context.save();
context.globalAlpha *= 0.85;
},
drawAfter: ({ context }) => {
context.restore();
},
}),
);
});
}
await loadAppEffect(tsParticles);
const options = {
particles: {
effect: {
type: "app-fade",
},
},
};Interacoes (external e particles)
import {
ExternalInteractorBase,
loadInteractivityPlugin,
type IInteractivityData,
} from "@tsparticles/plugin-interactivity";
import type { Engine, IDelta } from "@tsparticles/engine";
class AppHoverPauseInteractor extends ExternalInteractorBase {
readonly maxDistance = 0;
clear(): void {}
init(): void {}
interact(interactivityData: IInteractivityData, _delta: IDelta): void {
if (interactivityData.pointer?.position) {
this.container.pause();
}
}
isEnabled(interactivityData: IInteractivityData): boolean {
return !!interactivityData.pointer?.position;
}
reset(): void {
this.container.play();
}
}
export async function loadAppInteraction(engine: Engine): Promise<void> {
await loadInteractivityPlugin(engine);
await engine.pluginManager.register((e) => {
e.pluginManager.addInteractor?.("app-hover-pause", (container) => {
return Promise.resolve(new AppHoverPauseInteractor(container));
});
});
}
await loadAppInteraction(tsParticles);
const options = {
interactivity: {
events: {
onHover: {
enable: true,
},
},
},
};Palette
import type { Engine, IPalette } from "@tsparticles/engine";
const appPalette: IPalette = {
name: "App Sunset",
blendMode: "multiply",
colors: {
fill: {
enable: true,
value: ["#ff6b6b", "#ffd166", "#4ecdc4"],
},
},
};
export async function loadAppPalette(engine: Engine): Promise<void> {
await engine.pluginManager.register((e) => {
e.pluginManager.addPalette("app-sunset", appPalette);
});
}
await loadAppPalette(tsParticles);
const options = {
particles: {
palette: "app-sunset",
},
};Path
import { loadMovePlugin } from "@tsparticles/plugin-move";
import { Vector, type Engine } from "@tsparticles/engine";
export async function loadAppPath(engine: Engine): Promise<void> {
await loadMovePlugin(engine);
await engine.pluginManager.register((e) => {
e.pluginManager.addPathGenerator?.("app-sway", () =>
Promise.resolve({
generate: (particle) => {
const wave = Math.sin(particle.position.y * 0.02);
return Vector.create(wave, 0);
},
init: () => {},
reset: () => {},
update: () => {},
}),
);
});
}
await loadAppPath(tsParticles);
const options = {
particles: {
move: {
enable: true,
path: {
enable: true,
generator: "app-sway",
},
},
},
};Plugin
import type { Container, Engine, IContainerPlugin, IPlugin, ISourceOptions, Options } from "@tsparticles/engine";
class AppPluginInstance implements IContainerPlugin {
private readonly container: Container;
constructor(container: Container) {
this.container = container;
}
async init(): Promise<void> {
this.container.retina.pixelRatio = Math.max(this.container.retina.pixelRatio, 1);
}
}
class AppPlugin implements IPlugin {
readonly id = "app-plugin";
async getPlugin(container: Container): Promise<IContainerPlugin> {
return new AppPluginInstance(container);
}
loadOptions(_options: Options, source?: ISourceOptions): void {
if (source?.appPlugin === false) {
return;
}
}
needsPlugin(source?: ISourceOptions): boolean {
return source?.appPlugin !== false;
}
}
export async function loadAppPlugin(engine: Engine): Promise<void> {
await engine.addPlugin(new AppPlugin());
}
await loadAppPlugin(tsParticles);
const options = {
appPlugin: true,
};Preset
import { tsParticles } from "@tsparticles/engine";
export async function loadAppPreset(): Promise<void> {
tsParticles.addPreset("app-hero", {
fpsLimit: 60,
particles: {
number: { value: 80 },
move: { enable: true, speed: 2 },
links: { enable: true, distance: 140 },
},
});
}
await loadAppPreset();
const options = {
preset: "app-hero",
};Shape
import type { Engine } from "@tsparticles/engine";
import { loadArrowShape } from "@tsparticles/shape-arrow";
import { loadCardsShape } from "@tsparticles/shape-cards";
import { loadCircleShape } from "@tsparticles/shape-circle";
import { loadCogShape } from "@tsparticles/shape-cog";
import { loadEmojiShape } from "@tsparticles/shape-emoji";
import { loadHeartShape } from "@tsparticles/shape-heart";
import { loadImageShape, type ImageEngine } from "@tsparticles/shape-image";
import { loadInfinityShape } from "@tsparticles/shape-infinity";
import { loadLineShape } from "@tsparticles/shape-line";
import { loadMatrixShape } from "@tsparticles/shape-matrix";
import { loadPathShape } from "@tsparticles/shape-path";
import { loadPolygonShape } from "@tsparticles/shape-polygon";
import { loadRoundedPolygonShape } from "@tsparticles/shape-rounded-polygon";
import { loadRoundedRectShape } from "@tsparticles/shape-rounded-rect";
import { loadSpiralShape } from "@tsparticles/shape-spiral";
import { loadSquareShape } from "@tsparticles/shape-square";
import { loadSquircleShape } from "@tsparticles/shape-squircle";
import { loadStarShape } from "@tsparticles/shape-star";
import { loadTextShape } from "@tsparticles/shape-text";
export async function loadAppShape(engine: Engine): Promise<void> {
await Promise.all([
loadArrowShape(engine),
loadCardsShape(engine),
loadCircleShape(engine),
loadCogShape(engine),
loadEmojiShape(engine),
loadHeartShape(engine),
loadImageShape(engine as ImageEngine),
loadInfinityShape(engine),
loadLineShape(engine),
loadMatrixShape(engine),
loadPathShape(engine),
loadPolygonShape(engine),
loadRoundedPolygonShape(engine),
loadRoundedRectShape(engine),
loadSpiralShape(engine),
loadSquareShape(engine),
loadSquircleShape(engine),
loadStarShape(engine),
loadTextShape(engine),
]);
}
await loadAppShape(tsParticles);
const options = {
particles: {
paint: {
stroke: {
width: 2,
},
},
shape: {
type: [
"arrow",
"card",
"circle",
"club",
"cog",
"diamond",
"emoji",
"heart",
"hearts",
"image",
"images",
"infinity",
"line",
"matrix",
"path",
"polygon",
"rounded-polygon",
"rounded-rect",
"spade",
"spades",
"spiral",
"edge",
"square",
"squircle",
"star",
"text",
"character",
"char",
"multiline-text",
"triangle",
"clubs",
"diamonds",
],
options: {
image: {
src: "https://particles.js.org/images/hdr/fruits/cherry.png",
width: 32,
height: 32,
replaceColor: false,
},
line: {
close: false,
fill: false,
},
path: {
close: true,
d: "M 0,-14 L 10,14 L -10,14 Z",
},
polygon: {
sides: 6,
},
"rounded-polygon": {
sides: 6,
radius: 0.25,
},
"rounded-rect": {
width: 20,
height: 14,
radius: 3,
},
spiral: {
innerRadius: 1,
lineSpacing: 1,
},
star: {
sides: 5,
inset: 2,
},
text: {
value: ["TS", "Particles"],
font: "Verdana",
},
},
},
},
};A shape line e orientada por stroke, entao mantenha fill: false e configure particles.paint.stroke.
A URL de image.src acima e reutilizada das configuracoes existentes do projeto (utils/configs).
Updater
import type { Engine, IDelta, Particle } from "@tsparticles/engine";
export async function loadAppUpdater(engine: Engine): Promise<void> {
await engine.pluginManager.register((e) => {
e.pluginManager.addParticleUpdater("app-drift", () =>
Promise.resolve({
init: (): void => {},
isEnabled: (): boolean => true,
update: (particle: Particle, delta: IDelta): void => {
particle.position.x += 0.02 * delta.factor;
},
}),
);
});
}
await loadAppUpdater(tsParticles);
// no extra options required: updater runs when isEnabled(...) is trueIsso e suficiente para prototipar localmente cada tipo de extensao e depois extrair para pacotes dedicados.
Estrategia de composicao
- Comece com um bundle (
slimgeralmente e suficiente). - Adicione os recursos ausentes como modulos pequenos e focados (interaction/updater/path/effect/shape).
- Use preset para reutilizar comportamento e palette para reutilizar identidade visual.
- Mantenha primeiro as extensoes customizadas locais ao app e publique so quando houver reutilizacao entre projetos.
Regras praticas
- Mantenha os nomes de extensao unicos (por exemplo
app-*ou prefixo da empresa). - Comece local ao app e extraia para pacote apenas quando houver reutilizacao em varios projetos.
- Mantenha uma fixture de configuracao pequena durante o desenvolvimento (checagens de regressao mais rapidas).
- Se algum recurso estiver faltando, verifique se o pacote necessario foi carregado (shape, interaction, updater, plugin).
Referencias
- Documentacao da interface de plugin: https://particles.js.org/docs/modules/Core_Interfaces_IPlugin.html
- Guia markdown estendido: https://github.com/tsparticles/tsparticles/blob/main/markdown/Plugins.md
