OptionalbackParticles back color
Gets particles bubble data
Checks if the particle is destroyed
Gets particle direction, the value is an angle in rad
OptionaleffectGets particle effect type
Checks if the particle effect needs a closed path
OptionaleffectGets particle effect options
OptionalfillSets the particle fill color
OptionalfillSets the particle fill status
OptionalfillSets the particle fill opacity
OptionalgroupThe particle group
The particle id
When this is enabled, the particle won't resize when the canvas resize event is fired
Gets particle initial position
Gets particle initial velocity
Checks if the particle is rotating
Checks if the particle just warped
Last path timestamp
Check if the particle needs a fix on the position
The move center coordinates
Gets particle offset position, used for parallax interaction
OptionalopacityGets the particle opacity options
Gets the particle options
The particle out type
Gets if the particle should rotate with path
Gets particle current position
OptionalrandomThe random index used by the particle
Gets the particle retina values
OptionalrollGets the particle roll options
Gets the particle rotation angle
OptionalshapeGets particle shape type
Checks if the particle shape needs a closed path
OptionalshapeGets particle shape options
Gets the particle side count
Gets particle size options
Gets particle slow options
Check if the particle is spawning, and can't be touched
OptionalstrokeSets the particle stroke color
OptionalstrokeSets the particle stroke opacity
OptionalstrokeSets the particle stroke width
Checks if the particle is unbreakable, if true the particle won't destroy on collisions
Gets particle current velocity
Gets the particle Z-Index factor
Destroys the particle
Optionaloverride: booleanGets the particle angle
Gets the particle fill color
Gets the particle mass
Gets the particle opacity
Gets the particle position
Gets the particle radius
Gets the particle rotation data
Gets the particle stroke color
Gets the particle transform data
Initializes the particle with the given parameters
Optionalposition: ICoordinatesOptionaloverrideOptions: RecursivePartial<IParticlesOptions>Optionalgroup: stringChecks if the particle is inside the canvas
Checks if the particle is showing its back side
Checks if the particle is visible
This method is used when the particle has lost a life and needs some value resets
The single particle object