OptionalbackParticles back color
Gets particles bubble data
OptionalcolorGets the particle color options
ReadonlycontainerChecks if the particle is destroyed
Gets particle direction, the value is an angle in rad
Gets particle effect type
Checks if the particle effect needs a closed path
OptionaleffectGets particle effect options
Checks if the particle effect needs to be filled with a color
OptionalgroupWhen this is enabled, the particle won't resize when the canvas resize event is fired
Gets particle initial position
Gets particle initial velocity
Last path timestamp
Check if the particle needs a fix on the position
Gets particle movement speed decay
Gets particle offset position, used for parallax interaction
OptionalopacityGets the particle opacity options
Gets the particle options
Gets the delay for every path step
OptionalpathGets the particle's path generator
Gets if the particle should rotate with path
Gets particle current position
OptionalrandomThe random index used by the particle
Gets the particle retina values
OptionalrollGets the particle roll options
Gets the particle rotation angle
OptionalshadowGets particle shadow color
Gets particle shape type
Checks if the particle shape needs a closed path
OptionalshapeGets particle shape options
Checks if the particle shape needs to be filled with a color
Gets the particle side count
Gets particle size options
Check if the particle is spawning, and can't be touched
OptionalstrokeSets the particle stroke color
OptionalstrokeSets the particle stroke opacity
OptionalstrokeSets the particle stroke width
Checks if the particle is unbreakable, if true the particle won't destroy on collisions
Gets particle current velocity
Gets the particle Z-Index factor
Optionalposition: ICoordinatesOptionaloverrideOptions: RecursivePartial<IParticlesOptions>Optionalgroup: string
The single particle object