Optional
position: ICoordinatesOptional
overrideOptions: RecursivePartial<IParticlesOptions>Optional
group: stringPrivate
Readonly
_engineGets the particle containing engine instance
Optional
backParticles back color
Gets particles bubble data
Checks if the particle shape needs a closed path
Optional
colorGets the particle color options
Readonly
containerChecks if the particle is destroyed
Gets particle direction, the value is an angle in rad
Checks if the particle shape needs to be filled with a color
Optional
groupWhen this is enabled, the particle won't resize when the canvas resize event is fired
Gets particle initial position
Gets particle initial velocity
Last path timestamp
Check if the particle needs a fix on the position
Gets particle movement speed decay
Gets particle offset position, used for parallax interaction
Optional
opacityGets the particle opacity options
Gets the particle options
Gets the delay for every path step
Optional
pathGets the particle's path generator
Gets if the particle should rotate with path
Gets particle current position
Optional
randomThe random index used by the particle
Gets the particle retina values
Optional
rollGets the particle roll options
Gets the particle rotation angle
Optional
shadowGets particle shadow color
Gets particle shape type
Optional
shapeGets particle shape options
Gets the particle side count
Gets particle size options
Check if the particle is spawning, and can't be touched
Optional
strokeSets the particle stroke color
Optional
strokeSets the particle stroke opacity
Optional
strokeSets the particle stroke width
Checks if the particle is unbreakable, if true the particle won't destroy on collisions
Gets particle current velocity
Gets the particle Z-Index factor
Private
_calcPrivate
_calculatePrivate
_checkPrivate
_getPrivate
_loadOptional
position: ICoordinatesOptional
overrideOptions: RecursivePartial<IParticlesOptions>Optional
group: string
The single particle object