Number of animation loops (0 = infinite)
Animation decay factor
Delay before animation starts
Enables the animation
Animation mode (auto, increase, decrease, random)
Animation speed
Start value type for the animation
Whether the animation is synchronized across particles
This load method is used to load data in the classes used as generic
Optionaldata: RecursivePartial<IRangedAnimation>the input options
Ranged animation options with mode and start value