Number of animation loops (0 = infinite)
Animation decay factor
Delay before animation starts
The value to use for destroying the particle.
Enables the animation
Animation mode (auto, increase, decrease, random)
Animation speed
Start value type for the animation
Whether the animation is synchronized across particles
This load method is used to load data in the classes used as generic
Optionaldata: RecursivePartial<ISizeAnimation>the input options
Size animation options.