Module tsParticles Sea Anemone Preset - v2.12.0

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tsParticles Sea Anemone Preset

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tsParticles preset for creating a beautiful sea anemone like effect with particles spawned in the canvas center.

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Sample

demo

How to use it

CDN / Vanilla JS / jQuery

The first step is installing tsParticles following the instructions for vanilla javascript in the main project here

Once installed you need one more script to be included in your page (or you can download that from jsDelivr:

<script src="https://cdn.jsdelivr.net/npm/tsparticles-engine@2/tsparticles.engine.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-basic@2/tsparticles.basic.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-move-base@2/tsparticles.move.base.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-path-curves@2/tsparticles.path.curves.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-plugin-emitters@2/tsparticles.plugin.emitters.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-shape-circle@2/tsparticles.shape.circle.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-color@2/tsparticles.updater.color.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-opacity@2/tsparticles.updater.opacity.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-out-modes@2/tsparticles.updater.out-modes.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-size@2/tsparticles.updater.size.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-preset-sea-anemone@2/tsparticles.preset.seaAnemone.min.js"></script>

This script MUST be placed after the tsParticles one.

Bundle

A bundled script can also be used, this will include every needed plugin needed by the preset.

<script src="https://cdn.jsdelivr.net/npm/tsparticles-preset-sea-anemone@2/tsparticles.preset.seaAnemone.bundle.min.js"></script>

Usage

Once the scripts are loaded you can set up tsParticles like this:

(async () => {
await loadSeaAnemonePreset(tsParticles); // this is required only if you are not using the bundle script

await tsParticles.load("tsparticles", {
preset: "seaAnemone",
});
})();

Customization

Important ⚠️ You can override all the options defining the properties like in any standard tsParticles installation.

tsParticles.load("tsparticles", {
particles: {
shape: {
type: "square", // starting from v2, this require the square shape script
},
},
preset: "seaAnemone",
});

Like in the sample above, the circles will be replaced by squares.

React.js / Preact / Inferno

The syntax for React.js, Preact and Inferno is the same.

This sample uses the class component syntax, but you can use hooks as well (if the library supports it).

import Particles from "react-particles";
import type { Engine } from "tsparticles-engine";
import { loadSeaAnemonePreset } from "tsparticles-preset-sea-anemone";

export class ParticlesContainer extends React.PureComponent<IProps> {
// this customizes the component tsParticles installation
async customInit(engine: Engine): Promise<void> {
// this adds the preset to tsParticles, you can safely use the
await loadSeaAnemonePreset(engine);
}

render() {
const options = {
preset: "seaAnemone",
};

return <Particles options={options} init={this.customInit} />;
}
}

Vue (2.x and 3.x)

The syntax for Vue.js 2.x and 3.x is the same

<Particles id="tsparticles" :particlesInit="particlesInit" :options="particlesOptions" />
const particlesOptions = {
preset: "seaAnemone",
};

async function particlesInit(engine: Engine): Promise<void> {
await loadSeaAnemonePreset(engine);
}

Angular

<ng-particles [id]="id" [options]="particlesOptions" [particlesInit]="particlesInit"></ng-particles>
const particlesOptions = {
preset: "seaAnemone",
};

async function particlesInit(engine: Engine): Promise<void> {
await loadSeaAnemonePreset(engine);
}

Svelte


<Particles
        id="tsparticles"
        options={particlesOptions}
        particlesInit={particlesInit}
/>
let particlesOptions = {
preset: "seaAnemone",
};

let particlesInit = async (engine) => {
await loadSeaAnemonePreset(engine);
};

flowchart TD

subgraph pa [Paths]
pac[Curves]
end

bb[tsParticles Basic] --> pa

subgraph pl [Plugins]
ple[Emitters]
end

bb --> pl

subgraph pr [Presets]
prsa[Sea Anemone]
end

bb & pac & ple --> prsa

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