tsParticles - v4.0.0-beta.12
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    Module tsParticles Fireworks Bundle - v4.0.0-beta.16

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    tsParticles Fireworks Bundle

    jsDelivr npmjs npmjs GitHub Sponsors

    tsParticles fireworks bundle to create fireworks effects with a focused API.

    Included Packages

    flowchart TD
    
    subgraph b [Bundle]
      bf[tsparticles/fireworks]
      bb[tsparticles/basic]
    end
    
    subgraph c [Core]
      ce[tsparticles/engine]
    end
    
    subgraph p [Plugins]
      pb[tsparticles/plugin-blend]
      pe[tsparticles/plugin-emitters]
      pess[tsparticles/plugin-emitters-shape-square]
      ps[tsparticles/plugin-sounds]
    end
    
    subgraph u [Updaters]
      ud[tsparticles/updater-destroy]
      ul[tsparticles/updater-life]
      up[tsparticles/updater-paint]
      ur[tsparticles/updater-rotate]
    end
    
    subgraph s [Shapes]
      sl[tsparticles/shape-line]
    end
    
    bf --> bb
    bf --> ce
    bf --> p
    bf --> s
    bf --> u
    

    The package API is centered on fireworks.

    import { fireworks } from "@tsparticles/fireworks";

    // Main API
    const instance = await fireworks();
    const byId = await fireworks("canvas-id", options);
    const byOptions = await fireworks(options);

    // Extra helpers
    await fireworks.init();
    const custom = await fireworks.create(canvas, options);

    console.log(fireworks.version);

    @tsparticles/fireworks does not expose tsParticles from its main entrypoint. If you need direct engine APIs, import them from @tsparticles/engine.

    pnpm add @tsparticles/fireworks
    
    import { fireworks } from "@tsparticles/fireworks";

    const instance = await fireworks({
    colors: ["#ffffff", "#ff0000"],
    sounds: false,
    });

    instance?.pause();
    instance?.play();
    instance?.stop();

    With explicit canvas id:

    import { fireworks } from "@tsparticles/fireworks";

    await fireworks("tsparticles", {
    rate: 3,
    speed: { min: 10, max: 25 },
    });
    import { fireworks } from "@tsparticles/fireworks";

    const canvas = document.getElementById("my-canvas") as HTMLCanvasElement;
    await fireworks.create(canvas, { sounds: true });

    The CDN/Vanilla JS version has two files:

    • One is a bundle file with all the scripts included in a single file
    • One includes only the fireworks API, where dependencies must be loaded manually

    After loading the bundle, fireworks is available on globalThis.

    Use the bundle when you want a single script with all required dependencies.

    This installation requires more work since all dependencies must be included in the page. Some lines above are all specified in the Included Packages section.

    fireworks();
    
    (async () => {
    const instance = await fireworks();

    instance?.pause();
    instance?.play();
    instance?.stop();
    })();
    fireworks.create(document.getElementById("custom-id"));
    

    fireworks supports these call signatures:

    • fireworks()
    • fireworks(options)
    • fireworks(id, options)

    Main options:

    • background String: The background color of the canvas, it can be any valid CSS color, can be transparent as well.
    • brightness Number or { min: number; max: number; }: The brightness offset applied to the particles color, from -100 to 100.
    • colors String or Array<String>: An array of color strings, in the HEX format... you know, like #bada55.
    • gravity Number or { min: number; max: number; }: The gravity applied to the fireworks particles.
    • minHeight Number or { min: number; max: number; }: The minimum height for fireworks explosions (the lesser, the higher).
    • rate Number or { min: number; max: number; }: The rate of the fireworks explosions.
    • saturation Number or { min: number; max: number; }: The saturation offset applied to the particles color, from -100 to 100.
    • sounds Boolean: Whether to play sounds or not.
    • speed Number or { min: number; max: number; }: The speed of the fireworks particles.
    • splitCount Number or { min: number; max: number; }: The number of particles to split the emitter in.

    The resolved FireworksInstance exposes:

    • pause()
    • play()
    • stop()
    • Calling fireworks before scripts are loaded in CDN usage
    • Assuming tsParticles is exported by @tsparticles/fireworks main entrypoint
    • Reusing the same id unintentionally (the package caches instances by id)

    Modules

    browser
    bundle
    FireworkOptions
    fireworks
    fireworks.lazy
    FireworksInstance
    IFireworkOptions
    index
    index.lazy
    types
    utils