tsParticles fireworks bundle loads all the features necessary to create beautiful fireworks effects with ease.
Included Packages
The CDN/Vanilla version JS has two different files:
fireworks
function to load the tsParticles fireworks bunddle, all dependencies must
be
included manuallyIncluding the tsparticles.fireworks.bundle.min.js
file will out of the box.
This is the easiest usage, since it's a single file with all the features loaded.
You can still add additional packages, loading them like all the other packages.
This installation requires more work since all dependencies must be included in the page. Some lines above are all specified in the Included Packages section.
Once the scripts are loaded you can set up tsParticles
like the following examples:
** Easiest Way **
fireworks();
** Async Way, best practice **
(async () => {
await fireworks();
})();
** Custom Canvas **
fireworks.create(document.getElementById("custom-id"));
** Fireworks Options **
fireworks({
colors: ["#ffffff", "#ff0000"],
});
** Custom Canvas with Options **
fireworks.create(document.getElementById("custom-id"), {
colors: ["#ffffff", "#ff0000"],
});
The fireworks
has only a single options
object parameter, with the following properties:
background
String: The background color of the canvas, it can be any valid CSS color, can be transparent as well.brightness
Number or { min: number; max: number; }: The brightness offset applied to the particles color, from -100
to 100.colors
String or Array<String>: An array of color strings, in the HEX format... you know, like #bada55
.gravity
Number or { min: number; max: number; }: The gravity applied to the fireworks particles.minHeight
Number or { min: number; max: number; }: The minimum height for fireworks explosions (the lesser, the
higher).rate
Number or { min: number; max: number; }: The rate of the fireworks explosions.saturation
Number or { min: number; max: number; }: The saturation offset applied to the particles color, from -100
to 100.sounds
Boolean: Whether to play sounds or not.speed
Number or { min: number; max: number; }: The speed of the fireworks particles.splitCount
Number or { min: number; max: number; }: The number of particles to split the emitter in.