Enables random blinking, if set to true and ILinks.color is set to "random" the link will have a random color each frame resulting in a blinking animation
Link line color, can be a string or an IOptionsColor object.
If the value is "random", if ILinks.blink is true
sets a random color each frame,
if ILinks.consent is true
a random color is used for all links,
if ILinks.blink and ILinks.consent are false the color will be a gradient with the two linked particles color
If enabled the links will have a single random color, if ILinks.color value is "random"
Sets the maximum particles link line length
Enables the particles links
Optional
idSets the link id, if two particles have a different link id they won't link together
Sets the maximum link opacity
Enables the link line shadow Shadows in canvas are really heavy and this can affect negatively on performances, use with caution
Fills the triangles made by link lines
Enable link lines warp, linking particles between edges like there's a warp portal at the edges
Sets the link line width
Particles Links options, this configures how the particles link together
Particles Links
blink
boolean
true
/false
color
with "random" value, if set totrue
the links will blink with random colorscolor
color object
color
object is the same described here {@links IColor}consent
boolean
true
/false
color
with "random" value, if set totrue
the links will have a random common colordistance
number
150
enable
boolean
true
/false
id
string
"link1"
id
is optional, when specified the particles with the same linkid
will be linked together, if enabledopacity
number
0...1
shadow
object
triangles
object
warp
boolean
true
/false
width
number
1.5
Links Shadow
blur
number
4
color
string
color object
color
object is the same described here {@links IColor}enable
boolean
true
/false
Links Triangles
color
string
color object
color
object is the same described here {@links IColor}enable
boolean
true
/false
opacity
number
0...1