interface IMove {
    angle: number | IMoveAngle;
    attract: IMoveAttract;
    center: ICenterCoordinates;
    decay: RangeValue;
    direction: number | "none" | "left" | "top" | "bottom" | "right" | "outside" | "inside" | MoveDirectionAlt | MoveDirection | "bottomLeft" | "bottomRight" | "topLeft" | "topRight";
    distance: number | Partial<IDistance>;
    drift: RangeValue;
    enable: boolean;
    gravity: IMoveGravity;
    outModes: "split" | "none" | "bounce" | "destroy" | "out" | IOutModes | OutMode;
    path: IMovePath;
    random: boolean;
    size: boolean;
    speed: RangeValue;
    spin: ISpin;
    straight: boolean;
    trail: IMoveTrail;
    vibrate: boolean;
    warp: boolean;
}

Implemented by

Properties

angle: number | IMoveAngle
attract: IMoveAttract
decay: RangeValue
direction: number | "none" | "left" | "top" | "bottom" | "right" | "outside" | "inside" | MoveDirectionAlt | MoveDirection | "bottomLeft" | "bottomRight" | "topLeft" | "topRight"
distance: number | Partial<IDistance>
drift: RangeValue
enable: boolean
gravity: IMoveGravity
outModes: "split" | "none" | "bounce" | "destroy" | "out" | IOutModes | OutMode
path: IMovePath
random: boolean
size: boolean
speed: RangeValue
spin: ISpin
straight: boolean
trail: IMoveTrail
vibrate: boolean
warp: boolean