Hierarchy

  • Move

Implements

Constructors

  • Returns Move

Properties

angle: MoveAngle
attract: MoveAttract
center: MoveCenter
decay: RangeValue
direction: number | "none" | "left" | "top" | "bottom" | "right" | "outside" | "inside" | MoveDirectionAlt | MoveDirection | "bottomLeft" | "bottomRight" | "topLeft" | "topRight"
distance: Partial<IDistance>
drift: RangeValue
enable: boolean
gravity: MoveGravity
outModes: OutModes
path: MovePath
random: boolean
size: boolean
speed: RangeValue
spin: Spin
straight: boolean
trail: MoveTrail
vibrate: boolean
warp: boolean

Accessors

  • get bounce(): boolean
  • Returns boolean

  • set bounce(value): void
  • Parameters

    • value: boolean

    Returns void

  • get collisions(): boolean
  • Returns boolean

  • set collisions(_): void
  • Parameters

    • _: boolean

    Returns void

  • get noise(): MovePath
  • Returns MovePath

  • set noise(value): void
  • Parameters

    Returns void

  • get outMode(): "split" | "none" | "bounce" | "destroy" | "out" | OutModeAlt | OutMode | "bounceHorizontal" | "bounceVertical"
  • Returns "split" | "none" | "bounce" | "destroy" | "out" | OutModeAlt | OutMode | "bounceHorizontal" | "bounceVertical"

  • set outMode(value): void
  • Parameters

    • value: "split" | "none" | "bounce" | "destroy" | "out" | OutModeAlt | OutMode | "bounceHorizontal" | "bounceVertical"

    Returns void

  • get out_mode(): "split" | "none" | "bounce" | "destroy" | "out" | OutModeAlt | OutMode | "bounceHorizontal" | "bounceVertical"
  • Returns "split" | "none" | "bounce" | "destroy" | "out" | OutModeAlt | OutMode | "bounceHorizontal" | "bounceVertical"

  • set out_mode(value): void
  • Parameters

    • value: "split" | "none" | "bounce" | "destroy" | "out" | OutModeAlt | OutMode | "bounceHorizontal" | "bounceVertical"

    Returns void

Methods

  • Parameters

    Returns void