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tsParticles - v2.12.0
tsParticles
tsParticles Slim Bundle
bundle
Move
Class Move
Hierarchy
Move
Implements
IMove
IOptionLoader
<
IMove
>
Index
Constructors
constructor
Properties
angle
attract
center
decay
direction
distance
drift
enable
gravity
out
Modes
path
random
size
speed
spin
straight
trail
vibrate
warp
Accessors
bounce
collisions
noise
out
Mode
out_
mode
Methods
load
Constructors
constructor
new
Move
(
)
:
Move
Returns
Move
Properties
angle
angle
:
MoveAngle
attract
attract
:
MoveAttract
center
center
:
MoveCenter
decay
decay
:
RangeValue
direction
direction
:
number
|
"none"
|
"left"
|
"top"
|
"bottom"
|
"right"
|
"outside"
|
"inside"
|
MoveDirectionAlt
|
MoveDirection
|
"bottomLeft"
|
"bottomRight"
|
"topLeft"
|
"topRight"
distance
distance
:
Partial
<
IDistance
>
drift
drift
:
RangeValue
enable
enable
:
boolean
gravity
gravity
:
MoveGravity
out
Modes
out
Modes
:
OutModes
path
path
:
MovePath
random
random
:
boolean
size
size
:
boolean
speed
speed
:
RangeValue
spin
spin
:
Spin
straight
straight
:
boolean
trail
trail
:
MoveTrail
vibrate
vibrate
:
boolean
warp
warp
:
boolean
Accessors
bounce
get
bounce
(
)
:
boolean
Returns
boolean
set
bounce
(
value
)
:
void
Parameters
value
:
boolean
Returns
void
collisions
get
collisions
(
)
:
boolean
Returns
boolean
set
collisions
(
_
)
:
void
Parameters
_
:
boolean
Returns
void
noise
get
noise
(
)
:
MovePath
Returns
MovePath
set
noise
(
value
)
:
void
Parameters
value
:
MovePath
Returns
void
out
Mode
get
outMode
(
)
:
"split"
|
"none"
|
"bounce"
|
"destroy"
|
"out"
|
OutModeAlt
|
OutMode
|
"bounceHorizontal"
|
"bounceVertical"
Returns
"split"
|
"none"
|
"bounce"
|
"destroy"
|
"out"
|
OutModeAlt
|
OutMode
|
"bounceHorizontal"
|
"bounceVertical"
set
outMode
(
value
)
:
void
Parameters
value
:
"split"
|
"none"
|
"bounce"
|
"destroy"
|
"out"
|
OutModeAlt
|
OutMode
|
"bounceHorizontal"
|
"bounceVertical"
Returns
void
out_
mode
get
out_mode
(
)
:
"split"
|
"none"
|
"bounce"
|
"destroy"
|
"out"
|
OutModeAlt
|
OutMode
|
"bounceHorizontal"
|
"bounceVertical"
Returns
"split"
|
"none"
|
"bounce"
|
"destroy"
|
"out"
|
OutModeAlt
|
OutMode
|
"bounceHorizontal"
|
"bounceVertical"
set
out_mode
(
value
)
:
void
Parameters
value
:
"split"
|
"none"
|
"bounce"
|
"destroy"
|
"out"
|
OutModeAlt
|
OutMode
|
"bounceHorizontal"
|
"bounceVertical"
Returns
void
Methods
load
load
(
data
?
)
:
void
Parameters
Optional
data
:
RecursivePartial
<
IMove
>
Returns
void
Settings
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constructor
angle
attract
center
decay
direction
distance
drift
enable
gravity
out
Modes
path
random
size
speed
spin
straight
trail
vibrate
warp
bounce
collisions
noise
out
Mode
out_
mode
load
tsParticles - v2.12.0
tsParticles Engine - v2.12.0
tsParticles Slim Bundle - v2.12.0
tsParticles Full Bundle - v2.12.0
tsParticles Particles.js integration - v2.12.0
tsParticles Confetti Bundle - v2.12.0
tsParticles Fireworks Bundle - v2.12.0
tsParticles Angular Component - v3.12.0
tsParticles Angular Component - v2.9.3
tsParticles Angular Component - v2.9.3
tsParticles Angular Component - v2.9.3
tsParticles Angular Component - v2.12.1
tsParticles Angular Component - v2.12.2
tsParticles Angular Component - v2.9.3
tsParticles Editor - v2.12.0
tsParticles Big Circles Preset - v2.12.0
tsParticles Bubbles Preset - v2.12.0
tsParticles Confetti Preset - v2.12.0
tsParticles Fire Preset - v2.12.0
tsParticles Firefly Preset - v2.12.0
tsParticles Fireworks Preset - v2.12.0
tsParticles Fountain Preset - v2.12.0
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