tsParticles palette for colored smoke amber.
#FF0000
|
#FF1500
|
#FF2B00
|
#FF4000
|
#FF5500
|
#FF6A00
|
#FF8000
|
#FF9500
|
#FFAA00
|
#FFBF00
|
#FFD500
|
#FFEA00
|
#FFFF00
|
#EAFF00
|
#D4FF00
|
#BFFF00
|
#AAFF00
|
#95FF00
|
#80FF00
|
#6AFF00
|
#55FF00
|
#40FF00
|
#2BFF00
|
#15FF00
|
#00FF00
|
#00FF15
|
#00FF2A
|
#00FF40
|
#00FF55
|
#00FF6A
|
#00FF80
|
#00FF95
|
#00FFAA
|
#00FFBF
|
#00FFD5
|
#00FFEA
|
#00FFFF
|
#00EAFF
|
#00D5FF
|
#00BFFF
|
#00AAFF
|
#0095FF
|
#0080FF
|
#006AFF
|
#0055FF
|
#0040FF
|
#002AFF
|
#0015FF
|
#0000FF
|
#1500FF
|
#2B00FF
|
#4000FF
|
#5500FF
|
#6A00FF
|
#8000FF
|
#9500FF
|
#AA00FF
|
#BF00FF
|
#D400FF
|
#EA00FF
|
#FF00FF
|
#FF00EA
|
#FF00D4
|
#FF00BF
|
#FF00AA
|
#FF0095
|
#FF0080
|
#FF006A
|
#FF0055
|
#FF0040
|
#FF002B
|
#FF0015
|
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Background #000000
|
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Blend mode: screen | Fill: true
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@tsparticles/engine (or use the CDN bundle below)@tsparticles/basic) and call loadRainbowPalette before tsParticles.load(...)A palette defines colors, not complete behavior, so pair it with a runtime package and particle options.
<script src="https://cdn.jsdelivr.net/npm/@tsparticles/basic@4/tsparticles.basic.bundle.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/@tsparticles/palette-rainbow@4/tsparticles.palette-coloredSmokeAmber.min.js"></script>
Once the scripts are loaded you can set up tsParticles like this:
(async engine => {
await loadBasic(engine);
await loadRainbowPalette(engine);
const options = {
particles: {
number: { value: 200 },
shape: { type: "circle" },
size: { value: { min: 10, max: 15 } },
move: {
enable: true,
speed: 2,
},
},
palette: "rainbow",
};
await engine.load({
id: "tsparticles",
options,
});
})(tsParticles);
Important ⚠️
You can override all the options defining the properties like in any standard tsParticles installation.
Checkout the documentation in the component library repository and call the loadRainbowPalette function.