interface ICollisions {
    absorb: ICollisionsAbsorb;
    bounce: IParticlesBounce;
    enable: boolean;
    maxSpeed: RangeValue;
    mode:
        | "absorb"
        | "bounce"
        | "destroy"
        | CollisionMode;
    overlap: ICollisionsOverlap;
}

Implemented by

Properties

enable: boolean
maxSpeed: RangeValue
mode:
    | "absorb"
    | "bounce"
    | "destroy"
    | CollisionMode