interface ICollisions {
    absorb: ICollisionsAbsorb;
    bounce: IParticlesBounce;
    enable: boolean;
    maxSpeed: RangeValue;
    mode: "absorb" | "bounce" | "destroy" | CollisionMode;
    overlap: ICollisionsOverlap;
}

Implemented by

Properties

enable: boolean
maxSpeed: RangeValue
mode: "absorb" | "bounce" | "destroy" | CollisionMode