Hierarchy

  • IMove

Implemented by

Properties

angle: number | IMoveAngle
attract: IMoveAttract
bounce: boolean

Deprecated

use the new collisions property on particles instead

collisions: boolean

Deprecated

use the new collisions property on particles instead

decay: RangeValue
direction: number | "none" | "left" | "top" | "bottom" | "right" | "outside" | "inside" | MoveDirectionAlt | MoveDirection | "bottomLeft" | "bottomRight" | "topLeft" | "topRight"
distance: number | Partial<IDistance>
drift: RangeValue
enable: boolean
gravity: IMoveGravity
noise: IMovePath

Deprecated

use the new path property instead

outMode: "split" | "none" | "bounce" | "destroy" | "out" | OutModeAlt | OutMode | "bounceHorizontal" | "bounceVertical"

Deprecated

use the new outModes instead

outModes: "split" | "none" | "bounce" | "destroy" | "out" | OutModeAlt | IOutModes | OutMode | "bounceHorizontal" | "bounceVertical"
out_mode: "split" | "none" | "bounce" | "destroy" | "out" | OutModeAlt | OutMode | "bounceHorizontal" | "bounceVertical"

Deprecated

use the new outModes instead

path: IMovePath
random: boolean
size: boolean
speed: RangeValue
spin: ISpin
straight: boolean
trail: IMoveTrail
vibrate: boolean
warp: boolean