MoveParticle: Particle & {
    gravity?: IParticleGravity;
    retina: {
        spinAcceleration?: number;
    };
    spin?: IParticleSpin;
}

Type declaration

  • Optional gravity?: IParticleGravity

    Gets particle gravity options

  • retina: {
        spinAcceleration?: number;
    }
    • Optional spinAcceleration?: number
  • Optional spin?: IParticleSpin