tsParticles palette inspired by the classic Pac-Man arcade game, featuring the iconic yellow and ghost colors.
#FFFD72Pac-Man Yellow |
#D64532Blinky (Red) |
#78C7F5Inky (Cyan) |
#E8AD53Clyde (Orange) |
#E7AFD7Pinky (Pink) |
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Background #000000
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Blend mode: screen | Fill: true
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@tsparticles/engine (or use the CDN bundle below)@tsparticles/basic) and call loadPacmanPalette before tsParticles.load(...)A palette defines colors, not complete behavior, so pair it with a runtime package and particle options.
<script src="https://cdn.jsdelivr.net/npm/@tsparticles/basic@4/tsparticles.basic.bundle.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/@tsparticles/palette-pacman@4/tsparticles.palette-palette-pacman.min.js"></script>
Once the scripts are loaded you can set up tsParticles like this:
(async engine => {
await loadBasic(engine);
await loadPacmanPalette(engine);
const options = {
particles: {
number: { value: 200 },
shape: { type: "circle" },
size: { value: { min: 10, max: 15 } },
move: {
enable: true,
speed: 2,
},
},
palette: "pacman",
};
await engine.load({
id: "tsparticles",
options,
});
})(tsParticles);
Important ⚠️
You can override all the options defining the properties like in any standard tsParticles installation.
Checkout the documentation in the component library repository and call the loadPacmanPalette function.