tsParticles - v4.1.1
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    Module tsParticles Meteors Preset - v4.1.3

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    tsParticles Meteors Preset

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    tsParticles preset for a meteors / shooting stars effect.

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    demo

    1. Install @tsparticles/engine (or use the CDN bundle below)
    2. Call loadMeteorsPreset(tsParticles) before tsParticles.load(...)
    3. Set preset: "meteors" in options
    <script src="https://cdn.jsdelivr.net/npm/@tsparticles/preset-meteors@4/tsparticles.preset.meteors.bundle.min.js"></script>
    

    Once the scripts are loaded you can set up tsParticles like this:

    (async () => {
    await loadMeteorsPreset(tsParticles);

    await tsParticles.load({
    id: "tsparticles",
    options: {
    preset: "meteors",
    },
    });
    })();

    Important ⚠️ You can override all the options defining the properties like in any standard tsParticles installation.

    tsParticles.load({
    id: "tsparticles",
    options: {
    particles: {
    shape: {
    type: "square", // the square shape requires the square shape script (required since v2, current v4+)
    },
    },
    preset: "meteors",
    },
    });

    Like in the sample above, the circles will be replaced by squares.

    Checkout the documentation in the component library repository and call the loadMeteorsPreset function instead of loadFull, loadSlim or similar functions.

    The options shown above are valid for all the component libraries.

    This preset loads and combines the following packages:

    Package Role in this preset README
    @tsparticles/basic Base runtime bundle https://www.npmjs.com/package/@tsparticles/basic
    @tsparticles/engine tsParticles engine https://www.npmjs.com/package/@tsparticles/engine
    @tsparticles/plugin-emitters Adds particle emitters https://www.npmjs.com/package/@tsparticles/plugin-emitters
    @tsparticles/effect-trail Adds particle trail effect https://www.npmjs.com/package/@tsparticles/effect-trail

    If you want to customize one specific behavior, start from the related package README above.

    • Calling tsParticles.load(...) before loadMeteorsPreset(tsParticles)
    • The preset relies on emitters to spawn particles; no particles will appear if the emitter configuration is overridden incorrectly

    flowchart TD
    
    subgraph b [Bundles]
    bb[tsParticles Basic]
    end
    
    bb --> pl
    
    subgraph pl [Plugins]
    ple[Emitters]
    end
    
    subgraph ef [Effects]
    ef_tr[Trail]
    end
    
    subgraph pr [Presets]
    prm[Meteors]
    end
    
    bb & ple & ef_tr --> prm
    

    Modules

    browser
    bundle
    index
    index.lazy
    options