interface IBounceData {
    bounds: IBounds;
    canvasSize: IDimension;
    direction: OutModeDirection;
    offset: ICoordinates;
    outMode:
        | "split"
        | "none"
        | "bounce"
        | "destroy"
        | "out"
        | OutMode;
    particle: Particle;
    size: number;
}

Properties

bounds: IBounds
canvasSize: IDimension
direction: OutModeDirection
offset: ICoordinates
outMode:
    | "split"
    | "none"
    | "bounce"
    | "destroy"
    | "out"
    | OutMode
particle: Particle
size: number