interface IBounceData {
    bounds: IBounds;
    canvasSize: IDimension;
    direction: OutModeDirection;
    offset: ICoordinates;
    outMode: "split" | "none" | "bounce" | "destroy" | "out" | OutMode;
    particle: Particle;
    size: number;
}

Properties

bounds: IBounds
canvasSize: IDimension
direction: OutModeDirection
offset: ICoordinates
outMode: "split" | "none" | "bounce" | "destroy" | "out" | OutMode
particle: Particle
size: number