Whether to render the dashed aim line and power circle while dragging.
Maximum drag distance in canvas pixels. The drag vector is clamped to this length for both visual feedback and force calculation.
Maximum number of particles spawned per shot.
Minimum number of particles spawned per shot, regardless of drag length.
How many particles to spawn per pixel of drag. The final count is clamped between minParticles and maxParticles.
Half-angle spread around the launch direction, in degrees. A value of 30 means particles can spread ±30° from the aim angle.
CSS color string for the aim line and power circle.
Multiplier applied to the drag length (in canvas pixels) to produce the base particle speed. Larger values = faster particles.
Cannon mode options