# Class Vector3d

## Constructors

• `Protected`

Vector constructor, creating an instance with the given coordinates

#### Parameters

• ##### xOrCoords: number | ICoordinates3d

X coordinate or the whole ICoordinates object

• ##### `Optional` y: number

Y coordinate

• ##### `Optional` z: number

Z coordinate

## Properties

x: number

X coordinate of the vector

y: number

Y coordinate of the vector

z: number

Z coordinate

## Accessors

• get angle(): number
• Returns the current vector angle, based on x,y values

#### Returns number

• set angle(angle: number): void
• Sets the x,y values using an angle, length must be greater than 0

#### Parameters

• ##### angle: number

the angle to set

#### Returns void

• get length(): number
• Returns the current vector length, based on x,y values

#### Returns number

• set length(length: number): void
• Sets the x,y values using the length

#### Parameters

• ##### length: number

the length to set

#### Returns void

• get origin(): Vector3d
• A new vector, with coordinates in the origin point

## Methods

• Adds the current and the given vector together, without modifying them

### Returns

the sum vector

#### Parameters

• ##### v: Vector

the vector used for the sum operation

#### Returns Vector

• Adds the given vector to the current one, modifying it

#### Parameters

• ##### v: Vector

the vector to add to the current one

#### Returns void

• Copies the current vector, cloning it

### Returns

the cloned current vector

#### Returns Vector3d

• Calculates the distance between the current vector and the given one

### Returns

the distance between the vectors

#### Parameters

• ##### v: Vector

the vector used for calculating the distance from the current one

#### Returns number

• Get the distance squared between two vectors

### Returns

the distance squared between the vectors

#### Parameters

• ##### v: Vector

the vector used for calculating the distance from the current one

#### Returns number

• Divides the given scalar and the current vector together, without modifying it

#### Parameters

• ##### n: number

the scalar value to divide from the current vector

#### Returns Vector

• Divides the given scalar from the current vector, modifying it

#### Parameters

• ##### n: number

the scalar value to divide from the current vector

#### Returns void

• Get the squared length value

### Returns

the squared length value

#### Returns number

• Returns the Manhattan distance between all vectors

### Returns

the Manhattan distance between the vectors

#### Parameters

• ##### v: Vector

the vector used for calculating the distance from the current one

#### Returns number

• Multiplies the given scalar and the current vector together, without modifying it

### Returns

the multiplied vector

#### Parameters

• ##### n: number

the scalar value to multiply to the vector

#### Returns Vector

• Multiplies the given scalar to the current vector, modifying it

#### Parameters

• ##### n: number

the scalar value to multiply to the vector

#### Returns void

• Creates a new vector, rotating the current one, without modifying it

#### Parameters

• ##### angle: number

the rotation angle

#### Returns Vector

• Set the vector to the specified velocity

#### Parameters

• ##### v: ICoordinates

the Vector used to set the current vector

#### Returns void

• Subtracts the current and the given vector together, without modifying them

### Returns

the subtracted vector

#### Parameters

• ##### v: Vector

the vector used for the subtract operation

#### Returns Vector

• Subtracts the given vector from the current one, modifying it

#### Parameters

• ##### v: Vector

the vector to subtract from the current one

#### Returns void

• Clones the given vector

### Returns

a new vector instance, created from the given one

#### Parameters

• ##### source: Vector3d

the vector to clone

#### Returns Vector3d

• Creates a new vector instance

### Returns

the new vector created

#### Parameters

• ##### x: number | ICoordinates3d

X coordinate

• ##### `Optional` y: number

Y coordinate

• ##### `Optional` z: number

Z coordinate